hawkeyefan
Legend
I said "PbTA" earlier, but I was really thinking about my experience playing Starforged / Ironsworn. So everything I've said before and now is really me describing my struggle with Starforged.
What I find challenging about "looking at the surrounding situation and not just the task" is figuring out just how much of the surrounding context gets included into a roll.
With Starforged, I found myself caught between rolling for atomic tasks and abstracting entire chunks of the play, neither of which felt satisfactory. Rolling for atomic tasks felt boring and repetitive—it felt like for the most part, I kept using the same one or two moves over and over again, which didn't seem right. Abstracting too much of the play felt anticlimactic—a single roll to determine whether or not my guy can successfully infiltrate a high security lab to get intel, felt like there was no room for me to actually "play the game." (EDIT: Not saying these two extremes are my only choices. But just expressing my struggle finding the right middle ground for a satisfying experience.)
I'm also wondering if part of my struggle with Starforged is from trying to enforce linear time, i.e. the time in the fiction is (almost) always moving in the same direction as time in real life (also a habit I picked up from DND 5e). If I were to allow more flexibility with the temporal component, I could presumably do a single roll for my "infiltration missoin" described in my previous paragraph to determine a general outcome, then jump back to construct detailed scenes that may have happened during the mission and using rolls if appropriate. Non-linear time would also give me the ability to be more flexible with consequences—introducing elements I may not have previously thought about existing, like security guards.
Anyway, I am excited to retry Starforged with some fresh perspective. Sorry for my rambling, and thank you for responding to my post, and thanks to everyone who are arguing in good faith in this thread. It's very thought provoking.
Stay safe y'all.
I don't think there's one answer for your question here. I am only passingly familiar with Starforged, having read Ironsworn. I've not yet played or run either game.
But I expect that the best way to break it up is to look at the fictional situation and think about what the goal is... what is it that the characters want here? Then, look at what's in their way... maybe a person or group of people, maybe some geographic or natural element, maybe some kind of social situation... maybe some combination of any of these or others.
Maybe each of these elements is an obstacle of some sort, and will need to be addressed. Perhaps the PCs are trying to steal a starship... they'll need to get to the ship, which will likely involve some sneaking or some trickery, they may need to deal with guards along the way, they may need to access the ship or the place where it is, they will likely then need to start the ship and then pilot it to make their escape.
Each of these elements can be an obstacle that you try to resolve. You start with what's first, and then build on that from there, with a rough idea in mind. Depending on the outcome of the rolls, you then say what happens next. If they're caught sneaking, maybe it becomes a gunfight or a mad dash to get to the ship. If they manage to sneak their way to the ship, maybe there's an engineer onboard... how do they deal with him? And so on.
You should also consider each of the PCs and what they can do and bring to the situation. Not everything needs to be tailormade to engage everyone, but it's something to consider. With some time and experience, you'll get more comfortable with this approach. You may still have a couple of "go-tos" as far as consequences are concerned, and that's okay... rely on those when nothing else comes to mind, and keep things moving. There's nothing wrong with that. But definitely try to incorporate consequences that are specific to the situation at hand as much as possible. It makes each situation feel unique.
I hope that helps at least a little. Good luck with trying Starforged again. If you have more questions or want to chat about it with people here, there are several folks who would be glad to offer advice. Start a thread... if you tag me, I'll make sure to bring your thread to the attention of people who can help!