EzekielRaiden
Follower of the Way
I don't know, maybe that you now have access to the thing you have a good, well-founded reason to believe is on the other side?Like what? In the moment that they successfully pick the lock, what has changed other than the lock is now unlocked?
How is this difficult?
If you're picking a lock to break out of a prison cell, your hoped-for description when you succeed is that you're free and nobody has noticed that you picked the lock. If you're picking a lock to get at the documents inside the safe, your hoped-for description when you succeed is that the documents are still there and no one will immediately notice their absence. If you're picking a lock to break into the mansion, your hoped-for description when you succeed is that all is quiet and dark and the heist may proceed as planned. If you're picking a lock to free your friend from their fetters, your hoped-for description when you succeed is that they're now able to high-tail it out of there with you. Etc.
It is you folks--the people who self-professedly don't play games of this nature--who keep inserting this utterly ridiculous notion that the player is empowered to invent LITERALLY anything whatsoever, anything at all, completely untethered from any established fiction or sensibility. Maybe, instead of assuming that that's present when people keep telling you that it's not, it might be better to ask what the limits are?
....Those things only change the game state once the characters open that safe, not when they successfully open the lock. When they succeed at opening the lock, nothing has changed other than, "The lock is now unlocked."
Are you seriously making a distinction between "the lock is open" and "the object that was locked is open"?
Like are you actually being for real right now? Because I genuinely cannot tell if you are serious or trolling.