Yes... but again, you missed my point.
The GM can add anything at any time, right? Or must they have everything pre-determined in map and key format? Is the GM allowed to introduce new elements as needed?
Can the GM just add a cook to a situation?
Sure. He can also add Godzilla. The ability to add stuff doesn't inherently make it a good idea.
No, cause and effect can be direct. It can also be indirect. If you punch me in the eye, yes, I may have a black eye. But then a bystander may tackle you to the ground. Or you may get arrested. Or I may retaliate and break your knee.
And guess what I didn't cause? That bystander to tackle me. That was entirely his decision, not at all forced(caused) by me. Same with the arrest. Someone calling the cops isn't forced by me in any way. Only the direct black eye was caused by me.
Then maybe you lose your job because of your violent behavior. You spend tons of money on legal fees, and that leaves you without savings, so you have to sell your house.
Even less caused by me. I'm neither responsible for, nor have caused what other people decided to do. There's a distant connection, but no cause and effect with those things.
No one in the world... except folks in this thread... would ever describe those things as being unconnected to you punching me in the eye. Or say that those are not consequences of your action.
And this is a Strawman. I said they were connected distantly, there's just no cause and effect going on.
All of which is just to point out that the criticism that "fail forward" or similar game processes result in "unconnected" events is inaccurate. It's a poorly thought-out criticism.
Ooh, further Strawman. We're saying the failed attempt doesn't cause it, and we are correct.
You ought to respond to what we are saying
But you've created the distance by adding in that they're upstairs and all that. What if they're literally on the other side of the door, unable to open it? Then there's no such distance.
I didn't. The example I saw had them upstairs, which is why using the upstairs window as a backup came into the picture(not by me).
To answer your question, though, if they are literally on the other side of the door, they just reach out and unlock it, then walk outside.
So you connect the appearance of the cook to the die roll in fail forward. Okay. Let's say that the die roll is the Cause, and the appearance of the cook is the Effect.
What do you connect it to in the case of the GM deciding that there's a cook there? What's the Cause in this case?
No idea.
The DM would have determined that before an attempt ever happened. Maybe the 5% chance was successful, so he rolled to see which person was awake. The cook came up, so he decided that the cook woke up to go to the bathroom. Then he rolled to see if she went back to bed or did something else and that was successful, so she ended up hungry and down in the kitchen at 2am and will spend half an hour making and eating a snack.
Later when the PC comes to pick the lock, if he arrives at 1:20am, she isn't there regardless of the roll. If it's 2am to 2:30am she is there regardless of the roll. If he comes after, she's not there.
That's just one possible scenario. I have no idea what the specific DM would have used to determine why she would be there at the time the PCs are.
What won't decide it, though, will be the roll. She isn't going to be there on a failed check and gone on a successful one.