Campbell
Relaxed Intensity
I have a theory. In their view we are misunderstanding the process / goals / philosophy in some way. We have to explain that we understand Narrativist games to their satisfaction and still don't care for them for them to be satisfied.
From my perspective, it's not about what you care for or not (I do not care what you or anyone cares for or not). I am quite confident that you (and others who share similar tastes) would not enjoy playing games like Burning Wheel or Apocalypse World if you understood them better. Your satisfaction is not what is at stake here. It's that you present other styles of play in a way that I find inaccurate, reductive and in a way that does not present them holistically. The reason I have an issue with that is that it spreads misunderstanding of the way things work.
In the vast majority of cases if just stopped before your justifications or descriptions of the way "narrative games" work we'd be copasetic. We can disagree about this stuff. I'm willing to have that conversation, but if people are saying stuff that does not sound right to me about stuff that I care about I'm going to respond. Maybe my understanding is off somewhere, but like show me where I'm wrong if I'm wrong.
I don't think my perspective is more valuable on this stuff than anyone else's is, but I think if we're going to talk about something we should strive to get it right.
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