It's quite common. Rather than,
Player: "Can I roll to make a raft?"
It's goal and approach,
"I'm going to try and make a raft to get across the bay. I'll go into the forest to look for dead trees that I can lash together with my rope. I also have some pitons that I can use with my hammer to peg some of the logs together so they are easier to tie."
That's the goal, and the approach DMs generally talk about with regard to D&D. The DM then uses that information to say "You succeed," "You fail," or "Go ahead and give me a roll." He also assign bonuses, advantage or disadvantage, etc. based on what the player described as their approach to the goal. It's not anything narrative. Just a preference that allows the DM to better adjudicate what is happening.
Here I thought that was just telling me what they were doing.