Faolyn
(she/her)
I don't see how. The house is one that there would be a cook in it who would be in or near the kitchen. The cook is not a monster or high-level NPC who is going to fight; they're just a cook. You open the window but there's a complication--you drew the attention of the cook.That framing makes it worse from the d&d sim perspective IMO.
OK, so I haven't been paying all too much attention to the discussion here on GNS, so I'm just going to use the wikipedia definition: Simulationism is a playing style recreating, or inspired by, a genre or source. Its major concerns are internal consistency, analysis of cause and effect and informed speculation. [...] Many simulationist RPGs encourage illusionism (manipulation of in-game probability and environmental data to point to predefined conclusions) to create a story.
it's internally consistent and genre-consistent for there to be a cook in/near the kitchen in this house. There's distinct cause and effect here (your lockpicking attempt was poor enough to draw attention). It creates a story.