But it is based on PC skill. The more skilled the PC in the fiction, the less likely to encounter the cook behind that door. To the point that it would become apparent to the PCs that bad things happen a lot more often when unskilled members try stuff.
Bad things happening more often to the unskilled?!?! What kind of insanity is that?!?!
your assertions that they are 'equally quantum' are untrue when for one roll the chances of the location of the cook has modifiers derived from the skill of the person performing the check.
it matters that it is an independent roll.
Sure… because attracting attention is a risk of picking a lock.
I guess noone would mind the player rolling the wandering monster with their hands. The problem come when the player for some reason is applying an unrelated skill modifier of their character to that roll, and/or that roll determines more than just the wandering monster.
What if they were applying a related skill? Something like Wilderness or Survival?
That's because you aren't thinking it through. Whether or not someone is in a room has zero to do with competence of a lock picker. None.
Unless of course the attempt to lock pick attracts unwanted attention. Then, it absolutely may.
This insistence that these things are not… and cannot be… connected is, I think, an unfortunate side effect of trying to treat the world as “independent”.
Why would a lock picker and a person who may hear the lockpicking be independent of one another?
it's not more realistic if complications happen less when competent people are performing the task, the world doesn't care who is performing the task or how skilled they are, be it the three stooges or james bond, if the cook is going to be on the other side of the door then the cook is going to be on the other side of the door regardless of who is opening it.
Failures happen less when someone competent is taking the lead, Complications are entirely independent.
This makes no sense.
In D&D(5e), going undetected by potential observers would be Dex (stealth/sleight of hand) vs Wis (perception). For locked doors, the DMG says
As far as 5e is concerned, they're not connected.
That’s not at all how I read that. I said it’s about the thief’s skill… not specifically about their lockpicking skill. Stealth is just another skill.
I’d personally combine them because I’d view picking a lock quietly more as a test of one’s lockpicking, but that’s just me.
Best I can tell,
@pemerton views GM-created as synonymous with GM-driven, where others view a distinction.
I think it has a lot more to do with the common point of play, as stated in the second paragraph from
@Enrahim below:
Again there is no serious problem if the lockpicking merely drew attention. The problem arises if there on the success was no cook there for the attention to be drawn at all. This is also not an immediate problem if the success outcome is unknown for the player, but if used extensively it can cause problematic patterns to be recognized.
Also sim play was unpresise. The exact type of play where this is a problem is play where the illusion of an independent world is important - usually because exploring and manipulating this world is central to what the players find interesting in the game.
If the exploration of setting is central to play, that is a game I’d call G-driven. The setting is paramount, and the setting is the purview of the GM. As many have pointed out, the players are expected to be very limited in how they shape the events of play… just look at the cook example.
If a player roll determines the presence of the cook? Outrage.
If the GM rolls for it or even just decides that’s what happens? Total acceptance.
The “independence” of the world must be maintained because that’s the GM’s material.