Bad things happening more often to the unskilled?!?! What kind of insanity is that?!?!
Sure… because attracting attention is a risk of picking a lock.
What if they were applying a related skill? Something like Wilderness or Survival?
Unless of course the attempt to lock pick attracts unwanted attention. Then, it absolutely may.
This insistence that these things are not… and cannot be… connected is, I think, an unfortunate side effect of trying to treat the world as “independent”.
Why would a lock picker and a person who may hear the lockpicking be independent of one another?
This makes no sense.
That’s not at all how I read that. I said it’s about the thief’s skill… not specifically about their lockpicking skill. Stealth is just another skill.
I’d personally combine them because I’d view picking a lock quietly more as a test of one’s lockpicking, but that’s just me.
I think it has a lot more to do with the common point of play, as stated in the second paragraph from
@Enrahim below:
If the exploration of setting is central to play, that is a game I’d call G-driven. The setting is paramount, and the setting is the purview of the GM. As many have pointed out, the players are expected to be very limited in how they shape the events of play… just look at the cook example.
If a player roll determines the presence of the cook? Outrage.
If the GM rolls for it or even just decides that’s what happens? Total acceptance.
The “independence” of the world must be maintained because that’s the GM’s material.