hawkeyefan
Legend
In the kitchen specifically. We talked some about random rolls, and how they are fixed, but I think they are distracting. Let's take the edge case:
Suppose I want a "nailed down" fixed world game, where everything is specified with no probability involved. The module says the cook is present from 9-8pm. From 8-10 pm they are in the adjoining room and hear anyone trying to pick the lock. Otherwise, they are off site.
Do you see how this is different from "on a failure the cook is alerted, and a success they are not present"?
Do I see how it's different? Yes. I'm not sure if this helps reveal anything, and I think it continues to kind of misconstrue things. Specifically, I find "on a failure the cook is alerted, and a success they are not present" to be odd. It's more along the lines of "on a failure the cook is alerted and comes to the kitchen to investigate, and on a success they are not alerted and don't come to investigate".
If you're advocating for a type of play where the GM can just decide ahead of time that the cook will hear any attempt to pick the lock, then I don't know why you'd be against a GM introducing an NPC to any scene for just about any reason at all.
My point is that regardless of the type of game or methods used, a GM has to come up with the outcomes of the actions (constrained by the dice or any other procedures or principles). The GM can come up with nonsensical outcomes... or they can come up with sensical ones. Most folks arguing against fail forward and similar techniques are not making cases against the technique itself... they are instead constructing poor examples of it that they then use to criticize the method.
That, to me, is a poor argument. I could easily do so for trad GMing. Both @Maxperson and @AlViking both very cleverly said that a DM could have Godzilla jump out of a closet in trad play... but that it would be bad form, even if not technically against the actual rules of play.
What if I latched onto that example and just kept pointing out over and over again that this can happen in trad play, therefore trad play leads to absurdities?