The Firebird
Commoner
It is poor DMing for producing the kind of gameplay I enjoy. I will accordingly not enjoy a game where someone runs it like that.Yeah, the little "Imo" at the end doesn't really do much.
"In my opinion, your way of doing things is poor DMing" isn't much better than "Your way of doing things is poor DMing".
One thing I've been trying to do throughout this discussion across it's hundreds of pages is not to pass judgment on anyone's preferred play style. Even railroading has its place and its fans.
That does not mean the style is objectively poor or that no one can enjoy it. I'm sure you are a great GM! You run fun games that people enjoy!
You don't need to be. When you start authoring fiction via your declaration + a die roll determining the meaning of the runes, then you are in author stance. Your idea for what the runes should say became reality.But why would you need to be in author stance to declare a hope and an action for your character?
I disagree. It is still a Doylist, not Watsonian action, because in-universe the character could not define the meaning of the runes. They are external to the character. They are part of the world. Doyle, not Watson, determines what the runes are. You are in author stance.But it is a character action. It's not the player influencing play without their character being involved.
This is what I had in mind before when I said 'you have to appeal to the DMs sense of what makes a good story'. It's not 'what leads to the best story', but 'is the action I'm taking reasonable within the bounds of the fiction'. The DM is determining whether or not that is the case.So, in games were intent is meaningful, I expect two things. That the intention is the character's diegetic intent and not the player's hope for the scene and that intention is credible. If that is not the case, I will simply say it's not the case and ask the player to establish the equivalent of task and intent that fits within those criteria.