Campbell
Relaxed Intensity
So, in games were intent is meaningful, I expect two things. That the intention is the character's diegetic intent and not the player's hope for the scene and that intention is credible. If that is not the case, I will simply say it's not the case and ask the player to establish the equivalent of task and intent that fits within those criteria.
Part and parcel of this sort of play is that the game's credibility is also on the players, but it should be anyway. Like in a traditional game when we are establishing things like backgrounds my expectation is that players are interested in the integrity of the setting and creating a compelling play experience. My expectation is the same during play - that players are playing their characters with integrity and not weaseling for advantages that are not diegetic.
There's a reason why don't be a weasel is one Blades' player best practices. Honestly, this is something we really should not have to say but really said in some way as a bit of a reminder in most games.
Part and parcel of this sort of play is that the game's credibility is also on the players, but it should be anyway. Like in a traditional game when we are establishing things like backgrounds my expectation is that players are interested in the integrity of the setting and creating a compelling play experience. My expectation is the same during play - that players are playing their characters with integrity and not weaseling for advantages that are not diegetic.
There's a reason why don't be a weasel is one Blades' player best practices. Honestly, this is something we really should not have to say but really said in some way as a bit of a reminder in most games.