Try to read again. It was not the characters, but the actions of the characters that was claimed to be less substantive. This is a completely different claim than the one you replied to here, that I again agree is somewhat ridiculous.
I read it again. Here's what you said:
I am reading that passage quite differently. I agree that if it had indeed claimed that it would be ridiculous, and I think @The Firebird would agree as well. The key differences in my reading is that it isn't the actions by the player that matters less, but the actions of the characters and that it hence isn't the game that feels less substentiative, but rather the characters feel less substentiative. Would you find such a claim as ridiculous, as I don't?
Take a look at the bolded. Note that the italics on the word "characters" was yours. That's what I was responding to. However, you can feel free to also apply what I said to the idea that the actions of the characters are less substantive. Either way, I find the criticism to be incredibly far from my experience.
All the posts I have seen people argue against using the method has been in the context of as a technique to bolt onto existing D&D living world play. Are you certain you didn't just miss that context, as that has been in my understanding implied in large parts of this thread? (This has not been explicitely stated in all posts. This is the D&D subforum after all)
I don't care what subforum it's in. The topic of the conversation is such that looking beyond D&D and its established practices should be expected and encouraged.
I agree that plenty of discussion has been about applying new techniques to D&D play. I think that some of the pitfalls of doing so are being overstated. Yes, they may be things to be aware of, and we can discuss them as potential pitfalls... but they are often being portrayed as certain pitfalls.
I agree in principle. I absolutely do not pretend to have prepared everything. And I don't mind talking about my tricks. But in the middle of play is not the right time to being attention to such matters, and I actually don't think anyone has ever asked me about this. The thing is that as long as the experience make it feel like there is a solid persistent world there, players generally do not seem to care how much of it is actually prepared or not.
Well, if no one is asking about the method, then where's the issue with introducing the cook on the failed roll? If no one asks why she's there, wouldn't they just assume it was part of the map and key?
Having said that, I absolutely will discuss this kind of thing during play. I am happy to discuss the process by which I GM. And I will point things out from time to time just so my players, most of whom have been playing with me for decades, are still aware of what I'm doing and why.
As for a solid and persistent world... I find that it's the reasoning that the GM makes for such things that leads to a solid and persistent world, not how in advance of play those decisions are made.