clearstream
(He, Him)
For the lock picking example, what I narrated upthread wasThe example I was speaking of was a Thief needing to get into a house, picking a locked door, and failing. If you wish to talk about that other example, I would probably need to know more, as "play literally just started, you looked for secret doors and found nothing" seems grossly unfair against the pro-"traditional GM"/sim-focused folks; that reads to me like an incompetent or even malicious GM, and I don't want to presume that.
Player "I attempt to pick the lock" [rolls and fails]
GM "Nothing happens"
Player "Righto, I take my crowbar and smash a window"
Bedlam ensues...
This assumes a mode of play in which players can be active, i.e. drive play forward.