hawkeyefan
Legend
You didn't go on the date because you didn't choose other options. You could have met at the dance. You could have had someone give you a ride. Depending on where you live you could have taken a bus or an Uber. You could have apologized for assuming you'd have a license and rescheduled for later. There were any number of other things you could have done, just like when a character in my game can't unlock the door, there's always something else they can do. Include giving up on getting into the house. But as DM I don't care, what they do next is up to them.
I didn’t ask what else could I have done to still go on the date. I asked why I didn’t go on the date.
The answer is obvious.
Not really. I'm a referee when I'm running the game. I do not care about the goals of the characters, I'm only making calls that directly respond to the singular action taken. I never take into consideration downstream effects because that's not what I want from a sim based instead of narrative based game.
The bit you said this in response to literally said “forget the game for a minute”.
I understand how you do things. You don't need to explain be it to me any more.
I was asking how things work in real life. How we look at them in real life.
Why do you always add in some other simultaneous event? What if there's not a killer chasing me with a knife? Are you regularly being chased by homicidal knife wielding maniacs?
I’m introducing context because it matters quite a bit. We shouldn’t view tasks in isolation because they don’t occur in isolation.
I chose the knife-wielding maniac to make the point clear. If you cannot get the door open, the consequence is obvious. I didn’t expect a more nuanced example would do much work.
Subsequent downstream decisions based on where I find myself. But I have a lot of options. I could ring the doorbell hoping someone's home. If it's my old apartment I could break in with my credit card (my not-yet-wife didn't believe that would work). I could sit on the front porch until my wife gets home. I could go to a movie knowing by the time I get done someone will be there. There are all sorts of possible options, things that I could choose after the failure to open the door.
Yes, those are options you can take. And you would take them because…?
Because you did not have your keys to unlock the door.
In game I only judge the immediate result of an action. I'm not going to add a killer chasing the character with a knife because they failed to unlock the door.
The killer isn’t the consequence. The killer is the reason you’re trying to open the door.
Getting stabbed by the killer would be a consequence of failing to open the door. In addition to not opening the door, of course.
You told him his reasoning is flawed because he doesn't do things like you do. It's absolutely telling him the way he does his game is inadequate. That's what flawed means.
No, I didn’t tell him his reasoning is flawed because he doesn’t do things like I do. You continually read all kinds of things that aren’t actually stated.
His reasoning is flawed because it’s based on a faulty premise… that what he does in the game is the way things work in real life.
If I did break the window it would have been a simultaneous emergency, much like your knife wielding assassin. I'd tell her I broke the window to get away from the assassin
Exactly. The broken window is a consequence of you not being able to open the door, but still wanting to get away from the killer. So you not only couldn’t open the door but you also broke the window… a consequence other than failing to open the door.