That seems reasonable to me. From the point of view of
"let's pretend, with rules" the second part cannot be engaged with in a gameful fashion if it is concealed and misrepresented. What happens when the focus of play isn't engaging with it in a gameful fashion, but rather playful? I'm thinking of the difference between Caillois' paidia and ludus. Another axis to consider is the difference between prioritising engagement with story in engagement in game. I suppose these would be some of the sorts of motives players might have for choosing as
@FrogReaver proposes.
Note they have blocked me so I can't engage with anything they've said, and won't mention them again beyond this sentence.
My references to the story part seem just as relevant for this "paidia"? That is, even in maximally unstructured play, how can you express, how can you
understand in order to express, if you are being subjected to a sustained misrepresentation of the fictional space?
While I agree that there are moral concerns around deception, my interest is in specifically how it affects play.
Play,
particularly "paidia" if I am understanding the term correctly, is the ideal place to experience the moral practice that is so useful for making moral decisions IRL. That might take the form of negative practice (thinking through how the immoral might think or behave so you won't, or can prepare for it) or catharsis (exorcising natural but problematic desires in a safe and acceptable way), but still, I think it's a mistake to utterly exclude morality elements from "play" just as much as I think it's a mistake to exclude them from literature, even that read purely for entertainment.
To properly misquote Chesterton, "Fairy tales don't tell children dragons exist. They already know that. Fairy tales tell children that dragons can be
beaten."
One feature of the "magic circle" is the suspension of normal morality, from the distance of let's pretend. This is not a perfect safety -- not a shield against bleed into normal life -- especially as I picture player as having one foot in and one not-in the circle at all times. However, it must accomodate complex intentions such as irony, parody, and investigation.
My problem is that the deception involved is in
creating and sustaining the magic circle. Even if we allowed that the magic circle really was an absolute shield against any criticism of what occurs purely inside it, it can't excuse what occurs outside it. It's own creation and sustaining is clearly not
inside itself, and thus can't be excused even if we ratchet up that consideration dramatically.
Is that the direction of your worry here? That what is done in play or for the sake of play would have moral ramifications outside it?
It is a small part of it, but a part nonetheless.
The major part is that building and maintaining play is an act we perform on, with, and around the other players. Hence, moral concerns apply, not to what we are playing about, but how we
conduct our play with others (and, indeed, even how we conduct play with ourselves!) These concerns should consider context (like always!) and thus some things that are unacceptable in other contexts may be acceptable here or vice versa. But I should think that "be honest to others" would very much apply in how we build and maintain the magic circle itself.
We expect poker players to deceive one another about what is in their hands. We do not expect (indeed, we very much oppose!) that poker players will carry an ace in their sleeve. Both are forms of deception. One is deception contained entirely within the gameplay itself and performed in an entirely rule-abiding manner. The other is deception in a way that breaks the rules.
I am of the opinion that even "paidia" contains rule elements, they're just often (much to my frustration) unspoken and enforced by social disapproval/reputation cost/inclusion vs exclusion/etc. Cheating with these things is often much,
much worse than lesser forms of cheating in "ludus", in my experience. A player who bumps a dice tower hoping to avoid a 1 is cheating, but likely to get no more than a scolding if it isn't a serious or repeat offense. A player who finds a way to "cheat" in "paidia" type play? They're liable to get ejected from the group entirely for a single offense, because the rules are so fundamental.