Oh! Ref my previous post. I now think I understand how the 4ed MM ogre might situation might have arrisen!
They thought it would be cool with 3 flavors of standard ogres on 350xp, alongside the weakling 150xp minion and the 1200 elite. One that is just smash stuff, one that has has a scary ability, and one that actually has some brains. Cool idea, right?
Trouble was that the just smash stuff ogre hence became minion-simple to run in practice.
Some guidelines regarding minion designation based on ability complexity came (blindly) into play, and hence it got demoted to minion for set piece battles building purposes. The xp budget was not changed tough, so the stats were just reworked to match the relevant level/xp math.
I didn't care for minions, even if I did understand what they were going for. But it just made no sense in the fiction. Take Grr, the dragonborn. Grr has a breath weapon, something barely useful unless facing the weakest of foes. At low levels Grr faces ogre and they're tough, no way he's going to bother using breath weapon on them. As he goes up levels, the ogre get tougher and tougher.
But then one day because he has nothing better to do with his minor action he breathes fire at the pair of big brutish ogre and he takes them both out. Next encounter he does it again but the ogres laugh at the wasted attempt.
Now, from a game mechanic point of view I know what's happening. From an in-world point of view it makes no sense that some ogres are tough to kill and others are apparently giant animated balloons that look, weigh and hit like ogres.
That may be fine with you but to me it changed the very essence and in world reality of the monster in a way that was illogical.
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