Sure. I don't think I said anything that disagrees with that.
I was responding to a criticism that claimed minions were specially worthy of exclusion, because they have the consequence of devaluing sapient lives by pretending that a large number of "demonized" enemies slaughtered without a single death of our beloved allies is a fair exchange (or the like).
I called this argument out as BS, because that's something that's been intentionally hard-coded into D&D's rules since at least 1e, possibly earlier (I don't know when the "extra attacks" thing got written, perhaps OD&D?) If rules inducing this belief are a problem, then D&D has always had it. Minions aren't special--the whole game is at fault.
If someone wants to avert this particular aspect of D&D, they're going to have to take a stand against a hell of a lot more than just minion rules, and--as you say--they're probably going to need to create a new game rather different from D&D.
As it stands, minions are just another example of a long-running D&D trope that it derived from its inspirations (like swashbuckling/fencing in film).