D&D General [rant]The conservatism of D&D fans is exhausting.

In video games, the NPCs have limited programming. You literally can't sit down and talk it out with an enemy unless the enemy is programmed to have that option, and then you are limited by what options for dialogue there are.

In a TTRPG, the only limitation is the imaginations of the players and GM and their willingness to engage in options other than pure murderhoboing.
I want to second this; though I still have a problem with playing some games "appropriately": I tend to rather want to run around the enemy than engaging with them. Zelda style all exits closed until all enemies are killed is a bit frustrating..
 

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Daggerheart like 4ed has seperate minion monster types. At least in the SRD I could find no traces of transition between those for a given monster. I have not bought the game proper so is that handled in the books?

I have not looked into the cosmere RPG. So if they actually have tried to tackle this? In that case my interest for getting it rises substantially.
I was talking about combining narrativist rules w/ simulationist rules
 

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