D&D General [rant]The conservatism of D&D fans is exhausting.

In video games, the NPCs have limited programming. You literally can't sit down and talk it out with an enemy unless the enemy is programmed to have that option, and then you are limited by what options for dialogue there are.

In a TTRPG, the only limitation is the imaginations of the players and GM and their willingness to engage in options other than pure murderhoboing.
I want to second this; though I still have a problem with playing some games "appropriately": I tend to rather want to run around the enemy than engaging with them. Zelda style all exits closed until all enemies are killed is a bit frustrating..
 

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Daggerheart like 4ed has seperate minion monster types. At least in the SRD I could find no traces of transition between those for a given monster. I have not bought the game proper so is that handled in the books?

I have not looked into the cosmere RPG. So if they actually have tried to tackle this? In that case my interest for getting it rises substantially.
I was talking about combining narrativist rules w/ simulationist rules
 

In video games, the NPCs have limited programming. You literally can't sit down and talk it out with an enemy unless the enemy is programmed to have that option, and then you are limited by what options for dialogue there are.

In a TTRPG, the only limitation is the imaginations of the players and GM and their willingness to engage in options other than pure murderhoboing.
How many enemies do you actually talk to? In many video games you do have conversations with primary antagonists. Sometimes you have multiple options. You can frequently eavesdrop on other less important NPCs.

I don't run murderhobo games, the intelligent creature enemies are enemies for a reason. But that's my game. If someone else wants to run a murderhobo game ans they're having fun with it? Who am I, or anyone else, to tell them that they're playing wrong?
 

What, you’ve never enjoyed a bad movie?
download (3).jpg
 

People often times look back in disdain or regret because perhaps in 30-40 years they have learned how do GM better, that mistakes were made back then, even while they were having fun with friends.
Oh, yeah. I'm head and shoulders better than I was back then. However, I still make mistakes. I will probably be making mistakes until I stop DMing, because I'm only human. The key is to no repeat mistakes you've made.

Mistakes generally don't ruin the fun or if they do, not for long since the DM will generally correct his mistakes. So fun will be had, mistakes and all.
 


People often times look back in disdain or regret because perhaps in 30-40 years they have learned how do GM better, that mistakes were made back then, even while they were having fun with friends.
Though maybe part of the fun WAS the mistakes and things which resulted from them; and that is what has since been lost.
 

The alternative is objective morality, which many people believe exists. However, there are also many people who believe morality is subjective which makes it a matter of preference. A strongly believed preference, but still a preference.
Cue the Great Alignment Debate in three... two... one...
 

To be fair, in many video games, you can't actually have conversations with the NPCs the way you can in a TTRPG.
"I've had these conversations, now I talk with my battleaxe
I've got my alignment, don't confuse me with the facts"
- a line from one of our band's songs that somehow seems to fit here.....
 


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