D&D General [rant]The conservatism of D&D fans is exhausting.

Maybe not. Of course, with magic involved to calm things down, who knows!

Whether there's a chance to talk beforehand depends on what the (potential) enemy is doing, so if they're actively engaged in evil acts, then the party probably doesn't want to give them a chance to continue that evil.


You inferred that; I didn't imply anything.

Then my point still stands and it was simply something I stated because you mentioned murder hobo games. I don't care for them but I also think there's a spectrum between "Violence is an absolute last resort" and "If it moves, kill it."

Many games, including D&D, makes violent confrontation pretty central to the game. Unless it's an ambush or a known enemy that will always attack, there are typically chances to talk before initiative is rolled.

But at this point I'm not sure what you're trying to say other than to be argumentative. Because this all started with my statement that killing NPCs is also SOP in video games. That's related to the fact that many studies have been done that show there's no harmful effects from that violence. If I could in theory talk to them to me doesn't make a difference.
 

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Then my point still stands and it was simply something I stated because you mentioned murder hobo games. I don't care for them but I also think there's a spectrum between "Violence is an absolute last resort" and "If it moves, kill it."

Many games, including D&D, makes violent confrontation pretty central to the game. Unless it's an ambush or a known enemy that will always attack, there are typically chances to talk before initiative is rolled.

But at this point I'm not sure what you're trying to say other than to be argumentative. Because this all started with my statement that killing NPCs is also SOP in video games. That's related to the fact that many studies have been done that show there's no harmful effects from that violence. If I could in theory talk to them to me doesn't make a difference.
Wow. Literally all I said is that you can talk to NPCs in TTRPGs that you can't talk to in video games. If that idea upsets you so much, that's on you, not me.
 

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