D&D General [rant]The conservatism of D&D fans is exhausting.


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I can't help but think of early (1e?) Clerics that weren't allowed to use edged weapons because they were forbidden from drawing blood... But were allowed to use clubs, maces, or staffs to smack people to death.
I always felt that was illogical in a very realistic and believable way, assuming all clerics belong to pretty much a single order following a general force of Law, ala B/X and BECMI, rather than a disparate bunch of specific gods. Once you reach the point where there a bunch of completely different faiths, it makes much less sense for them all to have strange rules about which weapons are allowed.
 

I can't help but think of early (1e?) Clerics that weren't allowed to use edged weapons because they were forbidden from drawing blood... But were allowed to use clubs, maces, or staffs to smack people to death.

That apparently originated from some odd real-world historical situation, but I've long since forgotten the details.
 

That apparently originated from some odd real-world historical situation, but I've long since forgotten the details.
It was based on an apocryphal story about the Bishop Otto wielding a club at the Battle of Hastings. As I recall, he was depicted thusly in a painting, and it was probably some Victorian "scholar" who invented the whole no shedding blood story out of whole cloth.
 

Poison is the only one of those that needs contact in my opinion. Immune does no damage, so contact isn't really relevant to this discussion. Resistant and vulnerable can just cause more damage, speeding or slowing the creature's advance towards the 50% show of damage and the final hit that causes death.
But why would you take more or less (or no) damage if it didn't actually touch you? Where's the setting logic?
 



But why would you take more or less (or no) damage if it didn't actually touch you? Where's the setting logic?
It's the nature of hit points.

Take a fireball. Perhaps you got out of the way barely and a large amount of heat washed by for the damage. The resistant one takes less and the vulnerable one takes more. At half some of the fire caused burns. If it takes them to 0, monster char char.

If the monster is vulnerable to piercing damage, then perhaps the nervousness and fear of the trident causes it to be sloppier than it otherwise would have been and the trident attack gets closer than it otherwise would have. Extra skill hit point damage.

With poison/disease/life drain attacks, contact has to happen and unless it's contact poison, the skin has to break.
 



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