Enrahim
Hero
I would rather abandon the narrow minded understanding of "destroyed" than abandon basic structural integrity of humans, yes. I think that seem like the most reasonable interpretation of the rules text. I accept the minion to be "destroyed" in a more gamey-sense, as I have outlined.So you find 4e minions to fit the reality that we inhabit ourselves, but not that they should be destroyed by any amount of damage?
I think that has actually been the opposite that has been my point? That I think "sensible" narration should trump narrow minded interpretation of rules text? What I tried to demonstrate was the ultimate consequence of insisting on the kind of "strict" reading you seem to propose - to highlight the problem with such an approach.Would you apply that to every piece of rules text? So that DMs ought to narrate precisely and only what that text says? I suspect that runs into problems all over the place (such as some warlord powers, things that were never alive "dying", fireballs knocking creatures unconscious, and of course the notorious tripping cube.)
Yes, I agree this is an interesting take. How strongly linked are the rules language and the in fiction language? I think this is strongly related to the long running conversation of diegetic. If "minions" are diegetic has been talked about to some length, but a similar question can be asked about the "destruction" of the minions.EDIT This does raise an interesting question around the expected linkage between rules text and narration. Here I would likely echo something you said above, e.g. that "destroyed" requires upholding a system state (e.g. of no further actions, for a creature) but that it is narrated taking into consideration other inputs (like what it is, that in this instance is destroyed.)
Ref the above, they don't write what they mean by "destroy" neither in terms of actual game mechanics, nor in terms of in fiction result. Strictly speaking what they introduce is a "tag" that is hardly ever referenced anywhere.Seeing as they wrote that is what they intended, I believe them. They want player characters to carve through minions like butter.
What is even worse is that if we have your interpretation that this "destroy" overrides the kill/unconcious rule, even the formulation "HP 1; a missed attack never damages a minion." make the only defined effect of going to 0 hp to be that the creature get that tag; and the only relevant connection I could find between the tag and more general rules is that that tag causes a creature with that tag to not get a turn in combat. (Edit: Even the duration of the tag doesn't seem to be specified. There are abilities that removes the tag ref Lich, or Wight reanimate. Demons also automatically get the tag erased without it being specified how fast)
I can absolutely believe the designers might have wanted the player characters to carve trough minions like butter. But I still don't accept the claim that they wrote it. The text we are analyzing is far too open for many interpretations, for me to accept that your proposed interpretation is the "one and only" interpretation.
I am very interested in engaging in nitpicky detail discussions regarding fine nuances in formulation. What I wanted to bring attention to is that this is what we seem to be doing. I wanted to contrast this with the higher level discussion about the virtues of minions as an abstract concept. Some of your posts seem to have made claims regarding the latter, while the argumentation has seemingly only been applicable to a certain narrow specific implementation (that I am not sure anyone actually has ever been playing by).As I stated going into this discussion, I'm willing to investigate this narrow rules point out of curiousity. Perforce we are getting into rules detail. You have (appropriately for this conversation) raised all sorts of nitpicky notions in reply. We're able to analyze rules on more than one level, surely?
Have you ever heard anyone excitingly talking about how they caused ogres to evaporate with their sword arts? I have not.
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