kermit4karate
Adventurer
Well, I said what I meant and meant what I said (yaaaargh, he said in his best Popeye voice).It depends on how you look at it.
In my experience problem players and problem DMs occur in about the same frequency percentage wise. So if 1% of people who play D&D are problems, for every 100 DMs one will be bad, and for every 100 players 1 will be bad. However, since players outnumber DMs like 5 to 1 or something we will encounter 5 bad players for every bad DM. If we raise it to 20% are problems, that hold true for players as well, which means there will be a crap ton of bad players in games. I mean, since players are 5x more common, 100% of people would experience bad players.
That said, players can do less damage to a game than DMs can. They just don't have the power to affect as much in the fiction as DMs can. Most of the damage bad players cause will be outside of the fiction. So there are more bad players encountered, but they do less damage.
So which is worse? Heck if I know. I don't see any way to really weigh more frequency against greater ability to damage the games.
Bad players are worse because circumstance never forces them to change. An acquaintance of mine of 30+ years has always been a horrible person, predator, someone I'd never trust. Years ago he played in one of my campaigns. He was a toxic disruptor then, and I'm told he still is just as bad now all these years later.
Most bad DMs burn all their bridges right away, rarely ever running a good game. Eventually there's no one left who'll play with them, while a truly bad player can continue spreadingg their toxicity from table to table for decades.
Just my opinion, but yeah, I think bad players are generally worse because of longevity in the game.