I'm pretty sure that every table has had at least one of those people. But the thing is, you (generic you) may not recognize that behavior as not OK, or may have said "relax, it's just a game." Or you may have just learned to live with it ("missing stairs") because that's easier and less uncomfortable than kicking someone out of the group.
Not any that I recall and that includes comments of "it's just a game". Definitely not in the 21st century. My wife and I have been playing together for decades, she wouldn't let it slide.
Like, a while ago, I had a fairly disruptive player. I asked him if he wanted to play in the game; he said yes. At the end of many sessions, I would ask for suggestions and if anyone had any criticisms. I worked to give his character things to do based on his background and stated character goals. Believe me, I tried. Dude just liked to be lolrandom in ways that were actively disruptive and even dangerous to the party (in the sense of knowingly and deliberately baiting the BBEG), and all in ways that should have been OOC with his character's established personality, background, and alignment; and he would often vocally refuse to engage with the story (I mentioned him before as the guy who said "wave goodbye to the nice little plot hook"). It was making the game seriously unfun for me, and made me feel like a bad GM because I felt that he must be acting this way because I wasn't good enough to hold his attention.
He was out-of-game friends (or at least close acquaintances) with other members of the group, so what would happen if I told him to stop? Would the other players side with me or get upset if I asked him to stop or leave? Were they bothered by his antics? If I told him to stop, would he do so or just get angry? Was I simply overreacting? (This was ages ago so I honestly can't remember if any of them said anything to me about it.) So... I put up with it. What else could I do? And I breathed a heavy sigh of relief when he decided to go play in a completely different game far, far away. I like to think that nowadays I'd be able to tell him to stop, but I wouldn't be able to them.
So think about that. This sort of thing--obnoxious player vs. fearful player--is not unique to my group. Almost certainly this happens all the time. Bad players and GMs don't have to be "high on the narcissist scale." They just have to be kinda jerks, and there are a lot of jerks out there.
The guy we had a while back that refused to cooperate with the group didn't repeat the bad behavior after it was pointed out to them by the DM and, yes, he was told that if he wanted to continue to play he had to change his behavior.