hawkeyefan
Legend
We've had how many posts of "What does a 'bypassed encounter' mean"? I'm not the one who's refusing to accept other people's verbiage. I may not understand some phrases. I still have no idea what "In order to do something do it" means for example. But I don't get super picky and say "Your fictional character can't actually do anything so what do you mean when they 'say do it'".
Asking people to explain is not refusing to accept.
It's interesting how such a simple question has evoked such a strong response. It's because it highlights what's happening at the table.
Encounter as a noun or future tense has been around ever sense the word was defined so I disagree.
Okay. Like I said, you can use whatever word you like.
I'm not sure this is actually true of 5e. Back in the early days of 5e, Jeremy Crawford mentioned that they assumed 6-8 encounters a day, with 2-3 short rests, per adventuring day. Plenty of people - my self included - understood this (as far as D&D is concerned) as any situation that was specifically designed to drain resources - combat is the obvious one, but environmental hazards, trap rooms, social events, etc. could all count. Then a year or so later, Crawford confirms that it was specifically 6-8 combat encounters. I've considered that to be the main flaw of 5e's design: I don't think that's remotely representative of the average table.
Well, regardless of the daily encounter, it would seem that they still consider social or environmental interactions as encounters. A trap, a hazard, a mysterious person... these would probably still all be considered encounters, I would think, regardless of whether they counted toward the daily goal of 6 to 8 (of which I am at least skeptical, but there's no reason to go down that road... that way lies madness).
For the sake of examining this idea of bypassing encounters, and the difference between combat and other possible types of encounters, let's say the PCs meet a stranger on the road. They're getting ready to camp for the evening, and a one-eyed man with a walking stick and a wide-brimmed hat wanders up. If the PCs are friendly to the man, he will share some tales with them around the campfire, and those tales may help them with the trials they face ahead. If the PCs are rude or otherwise anger the wanderer, he will attack them and will prove to be more than just a simple old man.
If the PCs are friendly and don't anger him, have they bypassed an encounter? Have they substituted a friendly encounter for a hostile one? Or would we just say they had an encounter with an old man on the road and he told them some strange stories?
Does how we discuss this change if we look at it from purely a gameplay perspective versus an in-world perspective?