EzekielRaiden
Follower of the Way
But Hannah having something she "would like them to continue [doing]" seems to be a pretty big no-no, isn't it, in this context? Like I was under the impression that the GM wanting the players to do anything at all would be unacceptable, outside of sharply limited exceptions (e.g. right at the start when the players don't have enough basis for personal motivations; or if the game has genuinely become lost and aimless and thus the players really specifically want a "hook" to change that status). Is that not the case?Yes, I have seen references to those examples before, and I want to highlight the essential difference: In your example Kyle were asking about an open explenation for a GM decission. In my example the player instead ask the GM about their desires. If Kyle had asked Hanna if Hanna would like them to continue looking into why the followers of Hyksos suddently seem more hostile toward a devout Sethite than Kyle would have expected, I believe the response from this forum would have been very different.
I won't lie, this is really profoundly confusing because it seems to be contradicting almost everything that's been said in the thread, and I'm really struggling not to just respond with frustration at what seems like being jerked around.
I think the main reasons people can justify not providing an answer to the first kind of question is that it is a very open question. The obvious problem is that it might be impossible to answer without revealing things that might spoil some fun (and regarding your counter that it never came into play as the players left behind 1: the mystery might not be related just to that location, it could be related to the character or the foundations of the world. 2: Even if it was local, how could the GM divine you would never return?) However I think the more common reason would be the GMs inability to articulate an explenation. (Witch can be frustrating to someone as reflected and articulate as you. But it is well known you can be a good craftsman without being able to explain how you do your craft)
But the thing described was "openness to discussion". That was very specifically what someone said, repeatedly--and I think you have also said that (though I could be mistaken, please correct me if I'm wrong). Now, you're placing what seem like really strong restrictions on what kinds of questions can be asked. It's not just a need to be coy or low on details, this is the DM basically completely rejecting any question that isn't closed-form and preferably yes-or-no. That makes descriptions like "openness to discussion" seem really hollow and not particularly serious--and loops back to the "do I really know what people mean by <ambiguous phrase>? Or are they using it in a much different way so that I can't really say I agree or not without getting a comprehensive explanation?"
I was under the impression that the GM desiring that a path not be pursued was openly and specifically not acceptable in this style. Is this not true?Neither of these should be a problem with a closed form question directly asking the DM to say yes or no to if they have a desire that a path is not further pursued in game.