Does everyone play one-way?
Are you saying everyone uses the same Living World sandbox approach that
@robertsconley uses which is the same as
@Bedrockgames as
@Maxperson as
@Lanefan as
@Micah Sweet as
@SableWyvern as
@AlViking as myself or that we all consider our games Living World. Is this really your position?
And all this given how it's evidently clear that there are differences in the way the above run their campaigns and many such differences have been touched on in this thread.
I'm sure you've seen modules with guards at positions a, b, c monsters at d, e, f and BBEG at g and a random encounter table. Now at any time some of us may stick to that, others may roll to see if the guard at post c took a toilet break or whatever, others may use timed patrols. Point is there is a location with several areas where encounters are likely to occur and there usually are listed procedures that take place should something disturb that. There may also be rules about who can hear what or see who should a scuffle breakout in certain areas. PCs may use the Silence spell to ensure they don't find themselves in a series of endless encounters...
This isn't revolutionary or confusing but apparently we need to make it so otherwise we'd have to agree on something and where's the fun in that. Amirite?
EDIT: Players tell the GM they are going to the Fortress of Encounters for next session. DM plans it. How dare he plan Fortress of Encounters in a Living World, everyone knows the Fortress of Encounters is not realistic and consistent.
What I find sad is, is that this thread exhibits a lot of, what we call in Greek, the
spirit of contrariness (πνεύμα αντιλογίας) for the sake of contrariness. I guess welcome me to the internet.
And to be clear I've seen it on both sides. It just so happens to be this issue right now.