I think @thefutilist was pointing to how clocks are used in AW front/threat design (and I think DW is similar): as part of their binding prep, the GM establishes how a particular threat will play out - this is described over 6 steps, which are given "clock" settings (3 o'clock, 6 o'clock, then 9, 10. 11 and 12 o'clock). From p 143:While at its base a clock is simply a progress bar (and the concept of Clocks specifically as one came from earlier PBTA games largely); Blades extended the concept into a variety of different uses.
A countdown clock is a reminder to you as MC that your threats have impulse, direction, plans, intentions, the will to sustain action and to respond coherently to others’.
When you create a threat, if you have a vision of its future, give it a countdown clock. You can also add countdown clocks to
threats you’ve already created.
Around the clock, note some things that’ll happen:
As you play, advance the clocks, each at their own pace, by marking their segments.
When you create a threat, if you have a vision of its future, give it a countdown clock. You can also add countdown clocks to
threats you’ve already created.
Around the clock, note some things that’ll happen:
• Before 9:00, that thing’s coming, but preventable. What are the clues? What are the triggers? What are the steps?
• Between 9:00 and 12:00, that thing is inevitable, but there’s still time to brace for impact. What signifies it?
• At 12:00, the threat gets its full, active expression. What is it?
• Between 9:00 and 12:00, that thing is inevitable, but there’s still time to brace for impact. What signifies it?
• At 12:00, the threat gets its full, active expression. What is it?
As you play, advance the clocks, each at their own pace, by marking their segments.
This has to be read together with some principles and moves (pp 115, 120):
Sometimes, disclaim decision-making. In order to play to find out what happens, you’ll need to pass decision-making off sometimes. Whenever something comes up that you’d prefer not to decide by personal whim and will, don’t. The game gives you four key tools you can use to disclaim responsibility . . .
You can (3)** create a countdown**. See the countdown section in the fronts chapter, page 143. Just sketch a quick countdown
clock. . . . This leaves it in your hands, but gives you a considered and concrete plan, instead of leaving it to your whim. . . .
Make a threat move (from one of your fronts).
You can (3)** create a countdown**. See the countdown section in the fronts chapter, page 143. Just sketch a quick countdown
clock. . . . This leaves it in your hands, but gives you a considered and concrete plan, instead of leaving it to your whim. . . .
Make a threat move (from one of your fronts).
So, when the rules/procedures tell the GM to make a move, and they have to make a move that follows from the fiction, one thing they can do is make a move that advances the threat clock. This brings some vision of the threat's future closer to realisation. And as @thfutilist said, the details are pinned down in advance.
EDIT: pipped to the post by @thefutilist, just upthread.
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