Thomas Shey
Legend
I don't know. I've seen social groups break down from both.
It can happen both ways, but a single player is, in practice, usually more easy to dispose of than the GM. The usual times its a problem is when the player is one that everyone (or at least the GM) has a strong reason to keep (and usually beyond just "He's our friend"). Though not the only cases, a player who supplies the place to play or provides transport for the GM has more functional heft than a routine player.
,Admittedly the GM has more authority within the game, but that is contingent on the group buying in.
Yeah, but its still the case that a lot of people are taught (at least passively) to put up with a lot from GMs that they wouldn't from a random player. I think to act like that isn't true would be kind of a hot take.
A much bigger problem is when you have, say, a GM and five players, and three of the players are pulling in different directions than the other two and the GM (and probably different than each other). But at that point it stops being about individual problems and starts being about a bad group dynamic in general.