I'm just noting that you've repeatedly acted like I'm coming from the same place as Pemerton and some of the others, and I'm not. For the most part I'm not interested in most of the games they're fond of (I've got a couple versions of PbtA or offshoots, and I think I understand their virtues but they lack enough mechanical engagement for me, and one of the core premises of their approach I don't even need to guess whether would put off at least one of my players, because I've asked).
If you're going to talk about me, I'd be grateful if you could @ me.
The RPGs that I've GMed in the past 5 or so years are Burning Wheel, Torchbearer 2e, Prince Valiant, Classic Traveller, Marvel Heroic RP (and a fantasy hack of this) and then some one-shot-y type play of Agon 2e, The Green Knight, AD&D, Moldvay Basic, In A Wicked Age, Cthulhu Dark and Wuthering Heights. I've also GMed a few sessions of 4e D&D, that follow on from a long campaign that mostly finished in 2018.
As a
player (cf GM), I've played Burning Wheel.
The closest game to Apocalypse World in that list - as far as methodologies go - is Classic Traveller, which (I think) is best approached via "if you do it, you do it" which is one core methodology of AW.
The single RPG that I have GMed the most in my life is Rolemaster (1000s of hours), and there are many respects in which BW resembles RM: intricate PC build with very long skill lists; death spiral combat; D&D-esque
flavour for spells, but no spell memorisation; etc. Next-most is probably 4e D&D, because the game that largely finished in 2018 ran for 9 years (so 100s of hours, but probably short of 1000).
The only RPG that I've played extensively (as opposed to one-shot-y) in the past 5 years, that is mechanically "light", is Prince Valiant. BW and TB2e are as intricate as any of the classic "sim" systems from the late 70s and 80s. MHRP and 4e D&D are mechanically different, but not "light" - particularly not the latter. Views probably differ on Classic Traveller, but I don't think I've ever seen it called a "light" game.
You can like what you like, and do what you do. But I'd be grateful if you could be more accurate in your descriptions of my RPGing.