Strongly empowered to do what?
When I GM Burning Wheel, for instance, I feel "strongly empowered" to present my friend with scenes/situations that enliven and put pressure on the priorities that he has chosen for this PC (Beliefs, Instincts, etc).
Or consider the contrast that I drew, upthread, between
@robertsconley's scenario involving ruffians and star-crossed lovers, and
my similar session of Prince Valiant.
When
@hawkeyefan asked robertsconley why/how he decided that the PCs would encounter the lovers as they did, robertsconley appeared to feel obliged to produce quite a complicated explanation in terms of GM tracking of backstory:
When I GMed Prince Valiant, I made decisions as a GM about who the PCs encounter, intended to frame them into interesting situations that would require the players to make choices about what how their knight errants respond.
Which of us is the more empowered GM?