JConstantine
Working-class warlock
Maybe is this is an aesthetic preference, but I don't find a player facing graphic to do anything to make Doskvol "feel real". Every appropriate advance in the fiction should tick a clock, but every tick should result in the change it represents being narrated, and that narration is what's important. If the GM had a bunch of player-facing clocks, and ticks them without narration, it's going to feel incredibly gamey. So as long as the various "living world" proponents are narrating changes, I see no functional difference. Which just goes back to what @thefutilist said about people overrating systems.The focus is on providing opportunities for the players to engage the world through telegraphed events, make Doskvol feel real, and have a mechanic for the city to push back against them.
Unless I've misunderstood what you meant.