Indeed, a lot of the theory-crafting of high mobility (and long range) assumes nearly unlimited line-of-sight over endless flat ground. In reality the party is more likely to be in a cramped dungeon with limited range, a woodland with lots of line-of-sight issues or some combination of the two where being able to move at high speeds or being able to fire over extremely long range will see little actual value gain.
Its funny you guys mentioned ladders as a draw back.
Quadruped. You have disadvantage on Stealth checks because of your size and indelicate hooves. The mundane details of the structures of humanoids can present considerable obstacles for you, such as ladders and manholes.
A satyr, on the other hand, is a biped, yet not a humanoid.