Raven Crowking
First Post
Mallus said:For that last time... what benefits?!
In this case, shopping there, or getting aid (presumably free aid).
Note that in this case, there is nothing preventing you from going to the Good Corner Temple to pick up potions, so there has to be something that makes the player want to go to Evil Secret Temple. Clearly, the player sees a benefit, even if it is not clear on the basis of the OP what that benefit is.
("My character is Uber Cool; he gets to X the Y" is, IMHO, a benefit. The player seeks to do something that the other PCs cannot do. Just as "special time while the NPCs react because my character is so weird" is a benefit.)
A firefighter PC shouldn't have to jump through hoops in order to find a fire.
Can you use an analogy that is more directly appropriate? Such as something secret or otherwise unknown, or that normally entails difficulty? Ex: "A dragonslayer PC shouldn't have to jump through hoops in order to slay a dragon. Now, disposing of its treasure, however....."
RC
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