Jeff Wilder
First Post
I'm not sure what you mean by "blastificer," but I think the artificer is a broken class, yes. I don't have any issues with scorching ray wands or anything with my player ... the problems are more subtle and more wide-ranging, best illustrated by a now common joke at our table: "Is there anything Slate [the artificer] can't do?"Well, it's a bad idea to allow a blastificer in general unless you account for it by throwing more bodies into the mix and making the ultimate goals not combat-oriented. Right?
The problem with the artificer -- deliberate munchkinizing aside -- is similar to that with polymorph ... every expansion makes it more powerful. With polymorph, the expansion problem was "creatures." With artificers, the expansion problem is "spells." As a DM, I made a mistake early in not limiting, somehow, what spells an artificer can emulate, and the player has a very good time finding every spell that's perfect for every possible situation. The most consistently useful ones -- benign transposition, resist energy, etc. -- he builds into items. The ones that are more tailored for less common situations he just burns an action point for.
Anyway, off-topic. Just ranting a little. I'll be relieved when I wrap this campaign ... I've learned a lot about how to limit certain issues in the game, and I'm looking forward to playing a more balanced campaign.