G'day!
These days, I see people playing D&D once a week, fortnight or month. There are a few people who play more often than that, but I believe they are in the minority. Weekly is probably most common, but the people who can only play once a fortnight or once a month are gaining in their numbers.
When I read about the development of D&D, it seems that Gygax and his friends were playing on a daily basis.
So, did this have a distorting effect on the rate of advancement in o/AD&D? Were the XP tables and rewards set up so that they were _too slow_, because of this more frequent play?
We know that Wizards assumed (based on their surveys) that most campaigns lasted about a year and that most people played once a week - and adjusted their XP tables and rewards accordingly in 3E, causing a rate of advancement that some of the older players feel is too fast.
Interestingly, when recently looking through the old Companion set, I came across the following text:
"After reaching 'Name' level, characters should gain a new level of experience for every 3 to 8 successful adventures... If you play twice or more each week, 6 to 8 adventures per level gained is recommended. If your games are once a week or less often, 3 to 5 adventures per level are recommended."
Now, in these books I generally read "adventures" to mean "sessions" - any published adventure from TSR would normally give you several levels of experience when you played it!
What are your thoughts on this matter?
Cheers!
These days, I see people playing D&D once a week, fortnight or month. There are a few people who play more often than that, but I believe they are in the minority. Weekly is probably most common, but the people who can only play once a fortnight or once a month are gaining in their numbers.
When I read about the development of D&D, it seems that Gygax and his friends were playing on a daily basis.
So, did this have a distorting effect on the rate of advancement in o/AD&D? Were the XP tables and rewards set up so that they were _too slow_, because of this more frequent play?
We know that Wizards assumed (based on their surveys) that most campaigns lasted about a year and that most people played once a week - and adjusted their XP tables and rewards accordingly in 3E, causing a rate of advancement that some of the older players feel is too fast.
Interestingly, when recently looking through the old Companion set, I came across the following text:
"After reaching 'Name' level, characters should gain a new level of experience for every 3 to 8 successful adventures... If you play twice or more each week, 6 to 8 adventures per level gained is recommended. If your games are once a week or less often, 3 to 5 adventures per level are recommended."
Now, in these books I generally read "adventures" to mean "sessions" - any published adventure from TSR would normally give you several levels of experience when you played it!
What are your thoughts on this matter?
Cheers!