reanjr
First Post
DragonLancer said:Personally, I think the XP rate as shown in 3rd edition is way too fast, but I've yet to find a slower method that feels comfortable.
Why not just double the XP numbers on the table?
DragonLancer said:Personally, I think the XP rate as shown in 3rd edition is way too fast, but I've yet to find a slower method that feels comfortable.
Laman Stahros said:The group that I am running has played thru the first three Adventure path modules (The Sunless Citadel, The Forge of Fury, The Speaker in Dreams) and have started the Hall of the Rainbow Mage. They started with four characters and are now up to six, the average class level is 7th. We play once a week. Is this too fast? Well, its certainly faster than I was used to in 1st or 2nd Ed. Is this bad? My players are enjoying themselves, how can that be bad?
Creamsteak said:I often see people level every other session (8 hour+ sessions) till they hit level 4. Then it gets slowed down to 3-5 sessions, but seems to stay consistent with that. I think this has to do with me throwing higher level encounters at them at first through 4th level...
MerricB said:What are your thoughts on this matter?
Ahnehnois said:We ideally play once a week (although so sporadically that it's really only two or three times a month averaging it out for the year). We level up at a fairly uniform rate in every campaign we run, very quickly, probably better than once every other session. This is with ad hoc DM XP, but considering the high power level and the challenges we tend to face, by the book it would come out that way.
Extremely fast, but how else can anyone ever even experience the high levels? We've never had one campaign run so much as a year, so if we want to get somewhere fast advancement is the only way.
reanjr said:I personally think fast advancement is one of the things CAUSING campaigns to crumble in short time (6 to 9 months)