BryonD
Hero
I accept that. You may be looking for a different experience in the game than me.I've never understood how the specific rules make one think the game isn't the same game, at it's core. I don't get edition wars, for example.
The mechanics may be different (better or worse for sure), but at it's core, you can play your character pretty much with the same fiction in any RPG (within the context of the gameworld you are playing in).
so, any argument that relies on "I don't feel the math and fiction don't line up" seems odd to me.
But, for me the math and the fiction DON'T line up well at all.
The "fiction" is certainly the same, because the players bring that to the table. How the mechanics reflect that fiction into cause and effect is what the system of choice brings to the table.
I have the privilege of demanding that my game of choice base the mechanics on the narrative qualities of the characters and objects in play.
A puny egghead wizard in an antimagic zone with a well armed orc should be a bad situation.
If the math says that the wizard gets a huge bonus against the orc because "levels", so the wizard goes punching the orc in the nose and dancing around the sword swings like a kung fu movie.
You may point out that I've created a contrived extreme that would never happen in game. And you would be right. But the problem is that they math remains just as wrong when it is a level 4 wizard doing typical things in a typical encounter with a typical level 4 minotaur. The dominant variable is not class, weapon, narrative description of character training, armor, or anything inside the story. The dominant variable is "level".
And that is "wrong" for delivering the experiences that I find to be fun.
Yes, the math is generally going to work out the same(ish) for many events. (Though it certainly gets a lot wrong all the time). But that rationalization works just as well for playing a completely systemless game. Just sit around a table with a general agreement of character descriptions and have everyone roll a D20 when they try to do something. High is good. Done. If you aren't onboard with the idea that some editions do some things better than others and it might matter then you really can't make a case that any system is truly better than that either.
I absolutely love RPGs. And to me they are all about BEING those individuals in their circumstances and the mechanics should be a complete slave to describing what they really are. Players telling a story despite the mechanics is not the same as mechanics that listen to the narrative and make every effort to reflect appropriate range of outcomes to that unique interaction.
I can describe an awesome narrative dagger duel. And then resolve the mechanic: pawn takes pawn. Do you dispute that I can tell a great story here? Of course I can do that. Does it make the mechanic a remotely quality representation of an actual interaction? Of course not. But if we take your complaint at face value then seeing chess as less than 5E for role playing would simply be edition warring.