The Crimson Binome
Hero
In short, they want to tell specific types of stories, which unfold in ways that make sense to them. That's something which you can't do, if the rules tell us that events unfold differently.I'm clearly not communicating well. I have two separate thoughts. I don't get edition wars. I am not saying disagreements are that, I am saying I don't get edition wars.
I am separately failing to understand what you couldn't do in 4e or PF2 that you want to do?
I have acknowledged that rules inform the details of the story... But what can't people do that they want to do?
For example, maybe the GM has an idea for a country with draconic affiliation, which executes prisoners by dropping them from a great height. That's not a story element which can exist in a game where falls cap out at ~70 damage and HP totals extend into the hundreds.
Personally, I want to see stories where people go out of their way to avoid unnecessary combat, because even when you know that you can win, catching a couple of arrows is still an unpleasant experience. That is the logical process which I want to see play out, but it's not something that can happen in any world where the repercussions of an arrow attack are removed after a short nap.
More generally, the idea behind an edition war is that the edition in question will tend to produce narratives that are illogical and not worth the effort of playing out, especially in comparison to some alternative edition. It's saying, I can't possibly have fun while playing Edition X, because I know that the result of play will be unsatisfactory, and/or it's unpleasant to try and role-play a character in that world.