A Great Read...
It made a good example of how inventive traps could be, but very much lacked the balance of today's modules. I'd never run it without heavily forewarning the players how deadly it is (maybe even run it as a side adventure where death wasn't really death, or as a spiritual, holy and/or mental test). It did have great handouts for the time though, but didin't have enough monsters or treasure for the difficulty level.
It made a good example of how inventive traps could be, but very much lacked the balance of today's modules. I'd never run it without heavily forewarning the players how deadly it is (maybe even run it as a side adventure where death wasn't really death, or as a spiritual, holy and/or mental test). It did have great handouts for the time though, but didin't have enough monsters or treasure for the difficulty level.