Rate the original classes in 3.5

jarlaxlecq

First Post
This is a copy of the post rating the DMG's prestige classes but i was curious how you would rate the default classes in 3.5. I don't care about how they relate to 1E,2E or 3E, just 3.5.

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
 

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jarlaxlecq said:
This is a copy of the post rating the DMG's prestige classes but i was curious how you would rate the default classes in 3.5. I don't care about how they relate to 1E,2E or 3E, just 3.5.

I really liked the revised Monk and Ranger. The rest were good, and well balanced.

Just MHO
 



Barbarian - very good aggressive fighter with nice skills
Bard - very good skills now, but less useful spellcaster
Cleric - as overpowered as we know it :)
Druid - no idea, I don't really like the idea of adventuring druids
Fighter - with the new feats probably a bit better than before
Monk - the weakest class still
Paladin - a very good fighter, especially at higher levels
Ranger - highly upgraded and now quite powerful, almost seems too much
Rogue - seems a bit on the weak side now, as Bards and Rangers are almost equally good with skills, the class is basically reduced to sneak attacks and trapfinding now
Sorcerer - still among the most potent classes at higher levels
Wizard - same as Sorcerer

This is all hypothetical as I havn't played with the new rules yet.

Bye
Thanee
 

In order of my least favorite to my favorite:

11. Bard
10. Cleric
9. Monk
8. Paladin
7. Druid
6. Fighter
5. Wizard
4. Rogue
3. Sorceror
2. Ranger
1. Barbarian
 

1: All the PC classes
2: All the NPC classes other than commoner
3: Commoner

Okay, so that's not a useful list. Basically, I think they are all pretty balanced right now, and it'll take another 3 years of playing to find the imbalances. They are pretty slight, if present at all.

--Seule
 


I'll rate them in terms of how interesting they are to me, rather than power or some other factor. Most interesting listed first.

Sorcerer
Bard
Druid
Ranger
Cleric
Rogue
Wizard
Monk
Paladin
Fighter
 
Last edited:

I absolutely adore the changes made to the Ranger. I've wanted to play a Ranger for a while, but the class always really looked unappealing to me beyond 1st-level. Now I can see myself playing one all the way to 20th level. I think it's fantastic.

The Barbarian I really liked when it first came out in 3E (Well, not really. I liked the Barbarian ever since The Barbarian's Handbook for 2E came out. Think I still got that book lying around), and they only made him better.

The Paladin, my favorite class, has seen some marked improvements. I don't much care for losing Lay on Hands at 1st-level, but the rest of the changes, the reshuffling of levels for powers, I can understand (With the exception of Turn Undead. I don't like it at 4th-level). I'm elated at the addition of "Knowledge: Nobility & Royalty" and "Sense Motive" to the skill list. I also like the additional Smite Evils as one progresses in level (Would've preferred a Bonus Divine Feat at every 5 levels, with Extra Smiting being one of a couple choices, but oh well). Would've preferred Cure Disease be made part of the spell list, though, rather than remaining as a class ability. Though speaking of that spell list, I love a lot of the additions. Especially that 2nd-level list, which was really lacking in 3E, and left the Paladin without anything interesting until 3rd-level spells became available. As for the Paladin's Mount, I like that change a lot, too.

I also like the changes to the Monk. Especially the versatility of being able to take one Feat or another, rather then being shoe-horned into taking a specific ability. I also like that the quarterstaff was made a Monk weapon. In 3E, the quarterstaff was supposed to be the primary Monk weapon, but there was really no reason for someone to take that when nunchaku's were readily available. I also like the changes to the Monks attacks, his extra attacks coming from Flurry of Blows, rather than having a separate BAB chart for his Unarmed Attacks. They cleaned up the Monk very nicely.

All in all, I like all the classes, now. If their goal was to give people a reason to progress through one class all 20 levels, then they succeeded, because I'm more hesitant than ever to multiclass no matter what kind of character I play.
 

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