Ok...I think I've arrived at what I hope will be a LA +0 version of the Guti. I cut back on the mechanics and fluffed up the flavor portion of the description. Thanks to everyone who's input has been offered!
Guti
· +2 Str, -2 Dex, -2 Cha,
· Base Land Speed 30
· All Knowledge checks treated as trained
· +1 to all Knowledge and Bardic Knowledge checks
· +3 Aid Another action if other is a Guti, +2 otherwise
· Guti receive the Sturdy feat at first level automatically (double CON bonus to HP. Can be taken multiple times).
Guti stand about 5’4” to 5’10”, and weigh around 180 to 240 pounds. They have larger and denser muscles compared to their human cousins, and are much stronger and hardier. They aren’t quite as agile, however, and their very direct way of dealing with others often comes off as brusque or even rude.
Guti have heavy, overhanging brows and large, even bulbous noses that are holdovers from their more ancient ancestors whose memory tells the modern Guti of an age when the world was covered in ice and summer never came. They tend to be barrel chested with little waist, and both men and women have facial hair in the form of long sideburns. Men often sport short beards, and both sexes often braid their hair with small shells and semi-precious stones woven in. Their skin tones are usually dark, and their eyes dark, even black. Their language is quite difficult for others to master, as it contains many glottal stops and clicks that make up some of their words. Guti carry within them a type of racial memory that gives them a vast reservoir of knowledge passed on from their forebears. This gives them the ability to make knowledge checks with a +1 bonus on any subject, whether they are trained in it or not. Guti also have a very weak telepathic bond with other Guti. When a Guti uses the Aid Another action with another Guti, they bonus is +3, as opposed to the normal +2.
The Guti are not savage barbarians, but are a very artistic and spiritual people. There are no priests or clerics among their people; Druids and Spirit Shamans fill these roles. They are especially drawn to the Akashic class because of its ability to draw upon past knowledge, as well as the Factotum class because of its wide range of abilities. Some warriors follow the Champion of Ancestors path, using the knowledge of their forefathers to bolster their combat ability, and Psychic Warriors are common among their soldiery. They tend to live in the mountains and foothills on the fringes of Human lands, and trade in ivory, furs, and precious metals. In Guti lands, there are many enclaves and monasteries where pilgrims come to learn more about their inner strength and to hone their psychic abilities.
Guti prefer negotiation to conflict, but if pushed to the limit, they can be formidable foes. When forced into battle, Guti prefer to use heavy, bludgeoning weapons that take advantage of their greater strength. The primary exception to these are short, heavy spears used for stabbing a foe and even impaling them to the ground, a favorite tactic of Guti warriors.
The Guti are also the first race to discover and master the secrets of Psionics. Today, through interaction or interbreeding with other races, they are not the sole proprietors of these abilities, though most psionic characters still come from lands ruled by the Guti.