the Jester
Legend
I ran the second (and third!) sessions of the new group over the last few days. I thought I would post one of the encounters from it.
Scenario: The village of the bullywugs
[sblock]
XP Encounter Difficulty: 3rd level encounter for six pcs vs. 1st and 2nd level characters
Brief summary: The pcs backtrack bullywug tracks to their village and attempt to root them out.
Area setup: Largely difficult terrain (boggy ground) with islands of solid ground, some of which have huts on them. Scattered trees (if you're in a tree square, you have cover). There is thick fog; visibility is only five squares. The battleground took up the vast majority of a large battlemat.
Enemies:
1 giant frog (level 2 skirmisher)
10 bullywug croakers (level 3 minion brutes)
2 bullywug twitchers (level 2 skirmishers)
1 bullywug mud lord (level 3 artillery)
Enemy setup: The mud lord was in a hut way at the back of the encounter at first; the other bullywugs were scattered around the village. The giant frog was hidden in the bog until about round three, when the mud lord knocked the barbarian unconscious and it emerged to try to eat his unconscious ass.
How it went: Very well! The pcs annihilated the bullywugs, and I was surprised at how well they did. This wasn't as tough an encounter as it "looks" by the numbers, as it was composed largely of minions, but it was really fun. The visibility issue made the wizard get a little uncomfortably close. The battle consisted of a bunch of different small skirmishes happening at the same time, unable to see each other.
Actual Difficulty: About a level 2 encounter. The frog came out too late to make much of a difference in the battle.
How well did it work(on a scale of 1-10): I give it an 8. Not very deadly, but fun and atmospheric with the swamp fog.
[/sblock]
Here is the giant frog that I used:
[sblock]GIANT FROG--- Level 2 Skirmisher
Medium natural beast--- XP 125
---
Initiative +7; Senses Perception +2
HP 36; Bloodied 18
AC 16; Fortitude 14; Reflex 16; Will 13
Speed 6 (plus see Incredible Hop)
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[Melee basic] Bite (standard; at will): +7 vs. AC; 1d6+3 damage (1d6+8 against a grabbed target).
[Melee] Tongue (standard; at will): Reach 4; +5 vs. Reflex; 1d6+3 damage, plus target is grabbed. Followup attack: +5 vs. Fortitude; Hit: target is pulled 1 square. Effect: If target is adjacent to the giant frog, the frog makes a free basic attack.
Incredible Hop (move; recharge 6): The giant frog shifts 4 squares. If it has a target grabbed with its tongue, it makes an attack: +5 vs. Fortitude; Hit: target is pulled as many squares as the giant frog shifts; Miss: target escapes the giant frog’s grab.
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Alignment unaligned; Languages -
Skills Athletics +14
Str 14; Dex 18; Wis 13
Con 12; Int 2; Cha 6[/sblock]
Scenario: The village of the bullywugs
[sblock]
XP Encounter Difficulty: 3rd level encounter for six pcs vs. 1st and 2nd level characters
Brief summary: The pcs backtrack bullywug tracks to their village and attempt to root them out.
Area setup: Largely difficult terrain (boggy ground) with islands of solid ground, some of which have huts on them. Scattered trees (if you're in a tree square, you have cover). There is thick fog; visibility is only five squares. The battleground took up the vast majority of a large battlemat.
Enemies:
1 giant frog (level 2 skirmisher)
10 bullywug croakers (level 3 minion brutes)
2 bullywug twitchers (level 2 skirmishers)
1 bullywug mud lord (level 3 artillery)
Enemy setup: The mud lord was in a hut way at the back of the encounter at first; the other bullywugs were scattered around the village. The giant frog was hidden in the bog until about round three, when the mud lord knocked the barbarian unconscious and it emerged to try to eat his unconscious ass.
How it went: Very well! The pcs annihilated the bullywugs, and I was surprised at how well they did. This wasn't as tough an encounter as it "looks" by the numbers, as it was composed largely of minions, but it was really fun. The visibility issue made the wizard get a little uncomfortably close. The battle consisted of a bunch of different small skirmishes happening at the same time, unable to see each other.
Actual Difficulty: About a level 2 encounter. The frog came out too late to make much of a difference in the battle.
How well did it work(on a scale of 1-10): I give it an 8. Not very deadly, but fun and atmospheric with the swamp fog.
[/sblock]
Here is the giant frog that I used:
[sblock]GIANT FROG--- Level 2 Skirmisher
Medium natural beast--- XP 125
---
Initiative +7; Senses Perception +2
HP 36; Bloodied 18
AC 16; Fortitude 14; Reflex 16; Will 13
Speed 6 (plus see Incredible Hop)
---
[Melee basic] Bite (standard; at will): +7 vs. AC; 1d6+3 damage (1d6+8 against a grabbed target).
[Melee] Tongue (standard; at will): Reach 4; +5 vs. Reflex; 1d6+3 damage, plus target is grabbed. Followup attack: +5 vs. Fortitude; Hit: target is pulled 1 square. Effect: If target is adjacent to the giant frog, the frog makes a free basic attack.
Incredible Hop (move; recharge 6): The giant frog shifts 4 squares. If it has a target grabbed with its tongue, it makes an attack: +5 vs. Fortitude; Hit: target is pulled as many squares as the giant frog shifts; Miss: target escapes the giant frog’s grab.
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Alignment unaligned; Languages -
Skills Athletics +14
Str 14; Dex 18; Wis 13
Con 12; Int 2; Cha 6[/sblock]