Rate Your Encounters

I ran the second (and third!) sessions of the new group over the last few days. I thought I would post one of the encounters from it.


Scenario: The village of the bullywugs
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XP Encounter Difficulty: 3rd level encounter for six pcs vs. 1st and 2nd level characters

Brief summary: The pcs backtrack bullywug tracks to their village and attempt to root them out.

Area setup: Largely difficult terrain (boggy ground) with islands of solid ground, some of which have huts on them. Scattered trees (if you're in a tree square, you have cover). There is thick fog; visibility is only five squares. The battleground took up the vast majority of a large battlemat.

Enemies:
1 giant frog (level 2 skirmisher)
10 bullywug croakers (level 3 minion brutes)
2 bullywug twitchers (level 2 skirmishers)
1 bullywug mud lord (level 3 artillery)

Enemy setup: The mud lord was in a hut way at the back of the encounter at first; the other bullywugs were scattered around the village. The giant frog was hidden in the bog until about round three, when the mud lord knocked the barbarian unconscious and it emerged to try to eat his unconscious ass.

How it went: Very well! The pcs annihilated the bullywugs, and I was surprised at how well they did. This wasn't as tough an encounter as it "looks" by the numbers, as it was composed largely of minions, but it was really fun. The visibility issue made the wizard get a little uncomfortably close. The battle consisted of a bunch of different small skirmishes happening at the same time, unable to see each other.

Actual Difficulty: About a level 2 encounter. The frog came out too late to make much of a difference in the battle.

How well did it work(on a scale of 1-10): I give it an 8. Not very deadly, but fun and atmospheric with the swamp fog.

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Here is the giant frog that I used:

[sblock]GIANT FROG--- Level 2 Skirmisher
Medium natural beast--- XP 125
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Initiative +7; Senses Perception +2
HP 36; Bloodied 18
AC 16; Fortitude 14; Reflex 16; Will 13
Speed 6 (plus see Incredible Hop)
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[Melee basic] Bite (standard; at will): +7 vs. AC; 1d6+3 damage (1d6+8 against a grabbed target).

[Melee] Tongue (standard; at will): Reach 4; +5 vs. Reflex; 1d6+3 damage, plus target is grabbed. Followup attack: +5 vs. Fortitude; Hit: target is pulled 1 square. Effect: If target is adjacent to the giant frog, the frog makes a free basic attack.

Incredible Hop (move; recharge 6): The giant frog shifts 4 squares. If it has a target grabbed with its tongue, it makes an attack: +5 vs. Fortitude; Hit: target is pulled as many squares as the giant frog shifts; Miss: target escapes the giant frog’s grab.
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Alignment unaligned; Languages -
Skills Athletics +14
Str 14; Dex 18; Wis 13
Con 12; Int 2; Cha 6[/sblock]
 

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Haven't visited the thread in a while, some new good stuff here.

Destil, didn't think to do skill challenges too. That skill challenge sounds neat, never thought of escape from a monster being a viable skill challenge.

Closest I had to that was my level 7 party's encounter with a Purple Worm (level 16 elite) - it munched on the NPC with the party, then the Sorcerer got lucky and hit it with a daze power so everyone had a chance to get away.

dangerous jack, I hate forgetting monster powers like that. I'm the worst with auras, miss those things all the time. Sounds like a fun fight. Did the crocodile and its young go for the ranger too, or was the ranger far enough away that they couldn't get to it?

the Jester, you're a lucky dude if you have some fresh 4e players. The game loses a little bit of something when the PCs crit an enemy, ask if its bloodied, then say "oh, it's an elite". Sounds like some fun fights.

How did you make bullywugs a threat? I find it hard to take them seriously(makes me think of playing "Battletoads" as a kid - at best.

I've definitely found too that minions rarely make a fight significantly harder. At levels 1-2 they are essential though since lower level monsters don't really exist. Ranged minions are the only ones worth their xp in my estimation.

My players must be super jaded, they have no problems sending their characters wading through shoulder-high sewage...
 




Oh. Well, it's not anyone's fault in particular, I'm guilty of the same thing. The game has just lost its "new game shine". Drive a new car enough and you're not seeing "my sweet new car", you're wondering if that engine noise is normal and thinking its time for your next oil change.

4e is the same way with us now; instead of critting a guy, watching him shrug it off and saying "damn, Captain Blackthorn is a tough mofo!" you say the same thing in mechanical terms, "oh, this mob is an elite".
 

I'm fortunate enough to have a brand new group of people playing a 4e game, only one of whom has played 4e before. Watching their reactions is very refreshing. :)
 



dangerous jack, I hate forgetting monster powers like that. I'm the worst with auras, miss those things all the time. Sounds like a fun fight. Did the crocodile and its young go for the ranger too, or was the ranger far enough away that they couldn't get to it?
[...]
My players must be super jaded, they have no problems sending their characters wading through shoulder-high sewage...

The most frequent thing I've forgotten is the goblin shift-on-a-miss power.

The Ranger was on top of a ledge 10' up from the PCs level, so avoided the Croc & Young attacks. But if the PCs had used a forced movement power to bring him down to their level, he would've been equally likely to be attacked (which really would've made it an interesting fight).

As for the sewage, I was surprised when they were even averse to jumping over a 2 square gap, or balancing on a pipe, over the sewage. They really didn't want to fall in it.
 

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