JoeGKushner
Adventurer
Some people have been talking about the Black Company a bit. I started picking up some of the book and reading them. Magic is pretty interesting as its not flash and burn for the most part with some exceptions. I was thinking that a half-orc sorcerer in such an environment might be like this.
Rathix: Male Half-Orc Sor8; Medium Humanoid ; HD 8d4+8 (Sorcerer); hp 26; Init +5; Spd 30; AC 13; Atk +7 base melee, +5 base ranged; +1/-3 (1d4+3, Dagger; 1d3+1, Unarmed); +7 (1d8+4, Shortspear); SQ: Darkvision (Ex); AL CN; SV Fort +3, Ref +3, Will +6; STR 16, DEX 12, CON 12, INT 12, WIS 10, CHA 16.
Possessions:
Weapons: Dagger; Shortspear.
Goods: Backpack; Whetstone; Waterskin (full); Mirror, small steel; Smokestick.
Magic: Wondrous: Amulet of natural armor (+2); Wondrous: Bag of holding (Bag 2); Wondrous: Brooch of shielding; Wondrous: Figurine of wondrous power (onyx dog).
Skills:
Concentration+9, Knowledge (arcana)+7, Scry+9, Spellcraft+12.
Feats:
Combat Casting, Improved Initiative, Spell Focus: Illusion.
Spells Known (Sor 6/7/7/6/3): 0 - Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Mage Hand, Prestidigitation; 1st - Charm Person, Chill Touch, Comprehend Languages, Mage Armor, Mount; 2nd - Blur, Fog Cloud, Summon Swarm; 3rd - Dispel Magic, Hold Person; 4th - Phantasmal Killer.
Animal, Hawk: None Animal, Hawk ; CR 1/3;Tiny Animal ; HD 1d8 (Animal); hp 13; Init +3; Spd 30, 10, Fly, Average 60; AC 19; Atk +4 base melee, +9 base ranged; +9(1d4-2, Claws);AL N; SV Fort +2, Ref +5, Will +2; STR 6, DEX 17, CON 10, INT 1, WIS 14, CHA 6.
Skills: Hide+11, Listen+6, Spot+6.
Feats: Weapon Finesse.
Rathix: Male Half-Orc Sor8; Medium Humanoid ; HD 8d4+8 (Sorcerer); hp 26; Init +5; Spd 30; AC 13; Atk +7 base melee, +5 base ranged; +1/-3 (1d4+3, Dagger; 1d3+1, Unarmed); +7 (1d8+4, Shortspear); SQ: Darkvision (Ex); AL CN; SV Fort +3, Ref +3, Will +6; STR 16, DEX 12, CON 12, INT 12, WIS 10, CHA 16.
Possessions:
Weapons: Dagger; Shortspear.
Goods: Backpack; Whetstone; Waterskin (full); Mirror, small steel; Smokestick.
Magic: Wondrous: Amulet of natural armor (+2); Wondrous: Bag of holding (Bag 2); Wondrous: Brooch of shielding; Wondrous: Figurine of wondrous power (onyx dog).
Skills:
Concentration+9, Knowledge (arcana)+7, Scry+9, Spellcraft+12.
Feats:
Combat Casting, Improved Initiative, Spell Focus: Illusion.
Spells Known (Sor 6/7/7/6/3): 0 - Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Mage Hand, Prestidigitation; 1st - Charm Person, Chill Touch, Comprehend Languages, Mage Armor, Mount; 2nd - Blur, Fog Cloud, Summon Swarm; 3rd - Dispel Magic, Hold Person; 4th - Phantasmal Killer.
Animal, Hawk: None Animal, Hawk ; CR 1/3;Tiny Animal ; HD 1d8 (Animal); hp 13; Init +3; Spd 30, 10, Fly, Average 60; AC 19; Atk +4 base melee, +9 base ranged; +9(1d4-2, Claws);AL N; SV Fort +2, Ref +5, Will +2; STR 6, DEX 17, CON 10, INT 1, WIS 14, CHA 6.
Skills: Hide+11, Listen+6, Spot+6.
Feats: Weapon Finesse.