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ratio of rules to background, what should or is the right balance?

Jackcarter

First Post
When buying non-splat books, how much of a book do you want it to be rules and how much of it background/setting? At one extreme spectrum, you have 3e, where three books with 1000+ page counts amount to 1000+ pages of rules and maybe 10-20 pages in DMG about variant settings and roleplaying. At the other end, you have Adventure! where about 1/3 to 1/4 of the book is devoted to the rules.

What seems to be the right amount for you? I'm a rules guy; in core book (s), I want rules, the crunchy bits. Period. More pages spent on the setting or background, more I feel having wasted money. I'm perfectly willing to buy a secondary product that has the setting; that's what I, and you, did in buying the 3 core books and then many of you buying a campaign book. In fact, I think that FRCS would've been better served if it cut out most of the rules section and instead concentrated on the setting more. In other words, if I like the rules and don't feel like making up my own setting, I'm perfectly willing to buy another product to do so. But I would like to have such an option, i.e., no-frills rules-only core book.

However, there are those who feel differently. Who can forget John Wick (one of the better rpg designer)'s rant on 3e? He blasted PHB for being sterile, a math textbook-like feel that bores you to death with endless crunchy bits. All questions about Wick's sanity aside, he does have a point. I've often wondered how a total neophyte group would handle 3e; by neophyte group, I mean a group of people who, to a man, has no experience with any editions of dnd. I know of few people who've never tried dnd try 3e, but gave up because it was too much of chore to read through PHB. However, this is anecdotal and statistically irrelevant.

From reading different messageboards, though, I do get the impression that there are sizeable number of people who like their main book to be rules-lite and setting-heavy. Fans of WWoof come to mind. I recall people praising Exalted not just because of the rules, which make up only about 2/5 of the book, but also because of the setting; some even liked the setting more than the rules. In fact, some liked Exalted DESPITE WW's bucket o'dice rules!

Legend of 5 Rings is another game that people seem to like for its setting more than the rules. I wonder how people would feel if L5R was 99% rules? Heck, I know I would buy that, but others?
 

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I basically agree with your position. The core rulebooks should be just that: rulebooks. Books like the Hero Builder's Guidebook and campaign settings certainly have a place, but they should be seperate so players can choose only the setting that appeals to them - or none at all.

"Crunchy bits" is an overused mantra of the d20 publishing industry, but I'm all for it. :)
 

Well as a fan of SETTING stuff, I tend to worry LESS about rules and more about what is FUN, DIFFERENT and exciting.

Explains why I don't have the FRCS or much else beyond a few books. (Though I like the MotP and Deities and Demi-gods looks pretty cool as well)
 

I like rules book to be full of crunchy bits. Suppliments can either be option rules for additional classes which are also full of crunchy bits, or setting books that offer unique crunchy bits that custom fit the setting. THose are the books I perfer. Settings with crunchy bits that fit the setting/topic. I like crunchy bits. Personally, I have my own setting. So, new setting aren't as useful to me.
 

Jackcarter said:
Legend of 5 Rings is another game that people seem to like for its setting more than the rules. I wonder how people would feel if L5R was 99% rules? Heck, I know I would buy that, but others?

The best part about L5R is that if you're a D&D gamer, you have the best of both worlds. You already have all the rules you need in the core books plus OA and the d20 Rokugan book, and you can use the other supplements to get all the setting-specific flavour you want.
 

One of our company's goals is to convert what many would define as "setting material" into new sets of rules. With Timeline we are taking civilizations and history, normally presented in freeform essays, and converting them into crunchy d20 rules. Dragon had another good example. Instead of writing an abstract article on tips for roleplaying witty insults, they presented a new set of rules for "battles of wit".

Neophytes should learn from others (at the table or online). The D&D Adventure Box does a good job too. CRPGs are pulling new players in; NWN should be a great hand holder. I was an admin for the Scrying Room and did some mods for Pool of Radiance, but that game probably did more harm than good for 3E.

If the market is there for attracting new gamers to the table, someone will do an OGL book compatible with D&D but not "d20". More examples and faster methods of play. Maybe WW's Everquest will do this; it will be interesting to see how they market it.
 

RULES, NOT BACKGROUND!

Rules, deffinately rules! With the cost of the books I want to get a book full of rules not background. The way I see it, if you are really into serious roleplaying you should be creative enough to make up your own world. I personally hate White Wolf books because it seems like half the book is devoted to a bunch of useless background setting the mood for the World of Darkness. Moreover, since I never use published setting anyway, I would rather have generic rules that can fit into any setting rather than a really specific world that limits what you can or can't do in the within the world.
 

I too want rule books not fluff but can understand that for a newbie Setting is whats attractive not mechanics (newbies are attracted by the ability to slay dragons not by the ability to use BAb)

The Problem as I see it is that in order to satisfy the need for rules and setting DnD requires 4 books (PHB,DMG,MM, Setting) and thats a lot of $ (200 in my case - thats why I use the SRD for monsters, create my own setting and borrow a DMG).

Perhaps the MM should be made into a setting book featuring 'Terrain-Race/Cultures-Creatures

eg
The Underdark Setting
The Arctic Setting
The Oriental Setting etc etc
 

Rules!

Definitely rules. If I want settings, I'd read a novel. It strikes me that rules and adventures are the only pieces in an RPG that really need a lot of play testing. Settings don't really need play testing. I get a lot more value out of a play tested rule-set than an unplay-tested rule-set, but I don't think I'd notice the difference between a play-tested setting vs. an unplay-tested one.
 

Stop the "crunchy bit" madness

Crothian said:
I like rules book to be full of crunchy bits. Suppliments can either be option rules for additional classes which are also full of crunchy bits, or setting books that offer unique crunchy bits that custom fit the setting. THose are the books I perfer. Settings with crunchy bits that fit the setting/topic. I like crunchy bits. Personally, I have my own setting. So, new setting aren't as useful to me.

Sorry, but after reading this post, I hearby declare a complete and total ban on the term "crunchy bits," except when used in reference to breakfast cereals.

BIG TIME pet peeve of mine.
 

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