Hairfoot
First Post
Would a simple (if imperfect) fix for the abstract hitpoint "problem" simply be to divide a character's current HP by 5 and assign penalties for each range?
E.g. a fighter with 50 HP fights normally from 41-50 HP, gets -1 to hit, damage, and reflex saves from 31-40 HP, -2 from 21-30 etc.
Is anyone using something like this, and is it working out?
E.g. a fighter with 50 HP fights normally from 41-50 HP, gets -1 to hit, damage, and reflex saves from 31-40 HP, -2 from 21-30 etc.
Is anyone using something like this, and is it working out?