Rave about Dungeon #107 "Test of the Smoking Eye"

Felon

First Post
I just received Dungeon #108 in the mail, which made me realize that this rave I've been meaning to post about #107 is a little overdue. Maybe praise has already been heaped about the "Test of the Smoking Eye" adventure featured therein. If not, it should have been. And if it has, it bears repeating.

This adventure has an outstanding approach to detailing the areas within a dungeon which I have never seen before (and unfortunately, haven't seen since). The description of each room (or "section" or what have you) starts with the following stat block:

Light--Tells the DM how well the area is lit, if at all (a detail DM's often forget to check).
Sound--Allows the DM to know right away what noises PC's might hear coming from the area with a Listen check--if anything--and provides a DC for the quieter noises.
Auras--If a PC tries to detect magic or alignments, this allows the DM to know right off the bat what they're going to pick up. Talk about a time-saver!
Reaction--Mentions any special events that might be triggered by PC actions, such as traps and monsters laying in wait, or the arrival of monsters from adjacent areas drawn by the sounds of battle after a certain number of rounds.

This is a fantastic alternative to a run-of-the-mill dungeon, where each area starts off with some boxed text and then goes straight to providing stat blocks for the creatures within and their tactics and then their treasure. Even having read a module from beginning to end, I often find myself combing a half-page of text just to answer questions about what the players can perceive in one key area, and it can be pretty easy to miss when something is giving off a magical aura or if there is some telltale noise that cautious players should have heard as they approached. Kudos to Paizo and David Noonan for realizing there's a better way to lay things out. I know they peruse this board, and I hope they see this. IMHO, they've come up with a design element that every dungeon should incorporate. Please give us more of this in future issues of Dungeon!
 
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I think that's the new-ish Dungeon Adventure Path standard.

I seem to recall Erik Mona saying they were going to try it with all adventures, but I'm not sure; it might just be an Adventure Path thing. It does, of course, take up More Room, so it might not be feasible to do it for every adventure.

In any case, it's a great idea, especially for higher level dungeons.
 

I found it very useful, particularly the Reactions bit, which should be very helpful for running a dynamic dungeon. I bet it's a bit of a pain for the authors to write, though.
 

All the Dungeon adventure path adventures have had that detail, except possibly the first one. Erik Mona mentioned at one point the possibility of requiring all of the adventures to have a format liek that, something I'd be very pleased about.

While I'm postng, I may as well mention that I'm running the other adventure in that issue right now, and it's extremely good as well!
 

Olive said:
All the Dungeon adventure path adventures have had that detail, except possibly the first one.

Odd, I don't recall that format in the Demonskar Legacy. I'll have to go take another gander.

Erik Mona mentioned at one point the possibility of requiring all of the adventures to have a format liek that, something I'd be very pleased about.

That alone would convince me to renew my subscription.
 

Felon said:
Odd, I don't recall that format in the Demonskar Legacy. I'll have to go take another gander.



That alone would convince me to renew my subscription.

It was introduced with the third adventure path module "Zenith Trajectory" and yes it is very cool!
 

I don't particularly like that format (as I think it wastes otherwise useful page space with a template). But I do agree that the adventure is outstanding. It's one of the better Adventure Path adventures (and that's already saying alot).
I would love to DM this... But I won't write any spoilers on it here... It's just too cool to spoil.
 

Simplicity said:
I don't particularly like that format (as I think it wastes otherwise useful page space with a template).

But don't you find the template useful?!?!? The mind boggles.
 

Simplicity said:
I don't particularly like that format (as I think it wastes otherwise useful page space with a template).

Heck, any format that saves me time and prevents me from making mistakes at the gaming table is hardly a waste IMO.
 
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I don't see how it really wastes all that much space... It's not like you could fit a whole other adventure in the space saved by not using them. You could possibly fit another cartoon in but I already consider those a waste of space.
 

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