Skead said:Ok, they do more damage, but wouldn't other classes excel at that more so? i.e. fighter or rogue etc? I mean i thought barbarians were the type who could rage run in without caring much, but it just seems to delay the effect. If it was Temp hit points first, that'd be worth it...
am i wrong?
I agree with shilsen.
The rage bonuses are "untyped" which means they stack with other effects (Bull's Strength anyone?).
Barbarians get d12 hit die (the largest of any class).
They get more skill points than a fighter too.
Barbarians get a large selection of class benefits that are pretty sweet without being unbalancing (hence the hit points bonus from raging and the fatigue effect ({at lower levels - note that at 17th level a barbarian is no longer fatigued}).
Barbarians get:
Increased movement (great for races like say a dwarf)
Uncanny Dodge {retains Dex bonus to AC even if caught flat-footed or struck by an invisible opponent) and Improved Uncanny Dodge (not flanked) (not available as feats so tough luck mister feat magnet-fighter).
Barbarians retain their class benefits while wearing medium armor (rangers lose theirs in heavier than light).
If all you are interested in is the hit points - then you are correct that all by itself is a real poor class benefit, but since it it part of a package the entire package must be looked at.
No class (un-buffed) can do as much damage as quickly as a raging barbarian using power attack with a 2 handed weapon - until higher levels when spellcasters start to shine in their damage output.