cavalier973
Hero
Re: Fighter A Go-Go
I was perusing the boards over at WoTC, and there was an article describing how difficult the designers of the new version found designing the fighter to be.
The big question (which they put into a poll) boiled down to: should a fighter be specialized or versatile? The goal was to allow the fighter class to maintain its status as the "entry level" class for people who haven't played much or at all.
The author described his fondness for the 3rd edition fighter, which could "fire off a few shots" with his bow before drawing a melee weapon and charging. He contrasted that with the 4e fighter which was very much melee focused. There is also the idea that the fighter could emphasize certain fighting styles (ranged weapons, dual wield, martial artist) without having to take on the extra elements that classes identified with those styles have (ranger, monk).
In my opinion, the designers of the "Essentials" line already have a structure in place to do this: Stances. That is, a fighter makes only ranged and melee basic attacks, but he can gain bonuses depending on what stance he uses.
Take, for example, the fighter who fires a couple of shots off with his bow as the orcs charge in. Well, he could be using his "archer stance", which gives a +1 bonus to ranged attacks, and provokes no opportunity attacks. If the fighter wants to dual wield, then he switches his stance to one which gives him an advantage when he has a sword in each hand (maybe roll the damage die twice, and take the higher result).
Of course, the rules should probably increase the number of stances a fighter gets, but there's hardly anything wrong in giving players more options.
In my opinion....
I was perusing the boards over at WoTC, and there was an article describing how difficult the designers of the new version found designing the fighter to be.
The big question (which they put into a poll) boiled down to: should a fighter be specialized or versatile? The goal was to allow the fighter class to maintain its status as the "entry level" class for people who haven't played much or at all.
The author described his fondness for the 3rd edition fighter, which could "fire off a few shots" with his bow before drawing a melee weapon and charging. He contrasted that with the 4e fighter which was very much melee focused. There is also the idea that the fighter could emphasize certain fighting styles (ranged weapons, dual wield, martial artist) without having to take on the extra elements that classes identified with those styles have (ranger, monk).
In my opinion, the designers of the "Essentials" line already have a structure in place to do this: Stances. That is, a fighter makes only ranged and melee basic attacks, but he can gain bonuses depending on what stance he uses.
Take, for example, the fighter who fires a couple of shots off with his bow as the orcs charge in. Well, he could be using his "archer stance", which gives a +1 bonus to ranged attacks, and provokes no opportunity attacks. If the fighter wants to dual wield, then he switches his stance to one which gives him an advantage when he has a sword in each hand (maybe roll the damage die twice, and take the higher result).
Of course, the rules should probably increase the number of stances a fighter gets, but there's hardly anything wrong in giving players more options.
In my opinion....