You know, I just checked, and we don't actually have anyone trained in Treat Injury. That could be a problem...
While I would prefer to have a trained medic along, we won't be completely without treatment options.
You know, I just checked, and we don't actually have anyone trained in Treat Injury. That could be a problem...
Yea, but first aid kits only work once and can't be used to stabilize a dying character. Medical kits can, but are too bulky to just carry around all the time. Anyway, I didn't have my character take one because he's not really any kind of medic. Although I might eventually start carrying a first aid kit around. It depends on what kind of stuff we end up having to do.
My interpretation of the Treat Injury skill is that it can be used without a medical kit to stabilize a dying character, but there is a -4 penalty to the DC 15 check, making it a DC 19. I get this interpretation from page 75, Treat Injury section Special:, 3rd paragraph, last sentence, "If you do not have the appropriate kit, you take a -4 penalty on your check."
Also, while the Medical kits are bulky, they only weigh 5 lb.
Of course, for my character(str. 11), 5 lb. is significant. With all the other stuff I have to carry, I probably won't be carrying a med. kit.
I guess it's an interpretive issue, but I see your point, and it is valid. Still, an unskilled DC 19 is hardly better than the usual 10% chance to stabilize. It's not the kind of thing you can depend on, especially if combat is going on around you.