My hesitation there isn't in the ability, but putting it at level 13. None of the other conclaves have abilities at 13, and I would like to keep things in the same format as the rest of the PHB.
Oh for sure. I just threw in the 13 as an example.
My hesitation there isn't in the ability, but putting it at level 13. None of the other conclaves have abilities at 13, and I would like to keep things in the same format as the rest of the PHB.
Nice upgrade. Again, I think Giant-named creatures should be allowed, and I would consider allowing non-beast creatures, too.
I would not link hit points to ranger level, as otherwise multiclassing is a significant blow to your companion. I would change it to, "When you gain a level, your companion also gains a level, increasing its hit dice one per level and hit points accordingly.
With this, also, I wonder if ASIs should benefit any time you get them, not just through Ranger levels. All the other class features, of course, are linked to Ranger level only, but some basic scaling is important to keep your companion viable.
11th level seems late for this. Moon Druids get this at level 6.
Cool beans. The Beast Master looks good!
This sounds a little too good to me. This is basically unlimited simultaneous 1st level spells which ordinarily have Concentration. It is similar to suggestions for changing the Sharpshooter feat to a straight +1d6 damage bonus, but goes up to +1d10, which is even stronger and applies to all weapons rather than only ranged weapons.
That said, I like the idea. What if you limited it to a certain number of creatures? "Starting at 5th level you may mark two creatures at a time with Hunter's Mark, at 11th level you may mark three creatures, and at 17th four creatures.
I like that you expanded this list to include the original Favored Enemy options.
One for range, one for melee. I like it. Maybe change Whirlwind Attack from "within 5 feet of you" to "within your reach" to allow for Reach weapons.
You could add a third option to give a straight third attack.
Why no extra language?
Is this replacing the original favored enemy, or adding a third one? If the former, it sounds kinda lame. If the latter, change the wording from "a new type of favored enemy" to "a third type of favored enemy".
I would change "replace this favored enemy" to "replace one of your favored enemies".
I'll have to look at giant beasts again and try to find why I excluded them. It's possible they could be allowed. I think also adding a line saying other creatures at DMs discretion.
I'd be hesitant to have it increase on character level. Very few things increase on character level instead of class level. I see that as one of the sacrifices of multiclassing.
Same as above.
This was the one ability I thought might be overpowered. I toyed with two other options. "When you Hunter's Mark your target, any other creatures of the same type that you can see or hear are also marked." Or "When you mark a creature with your Hunter's Mark, all other creatures within 5 feet of that creature are also marked.
The purpose of the level 15 ability is to add another favored enemy that can be swapped on a long rest. You spend the evening studying your enemy to gain the benefits. Since you could have 7 different enemies in 7 different days, it doesn't make sense to allow you to learn the languages, and then forget them. You can't learn a language overnight. The wording changes make sense though.